Iron Galaxy and The Fun Pimps announced today that they’ve released 7 Days to Die update 1.03 for PlayStation 4 and Xbox One, which aims to fix crashing, freezing, and an infinite loading screen.
Weighing in at 686MB on PS4, the update also improves lighting and shaders, fixes a performance issue near objects emitting fire, and fixes a number of other issues, as you can see from the patch notes:
Stability Issues and Improvements
- Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain: The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
- Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
- Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
- Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
- Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
- Fixed a crash that would sometimes occur when shooting enemies with an AK-47
- Fixed a crash that would sometimes occur when navigating inventory menus
- Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
- Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game
Art Issues and Improvements
- Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
- Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
- Optimized texture packaging to increase available memory
Sound Issues and Improvements
- Added menu navigation sound effects within the Front End and Pause Menu
- Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
- Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
- Fixed an issue with rain SFX playing more loudly in some biomes than others
- Fixed an issue where ambient rain sounds would play on the main menu after quitting a game
Gameplay Issues and Improvements
- Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
- Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
- Fixed an issue where dropped items (e.g. Auger) would fall through the world
- Fixed an issue where hordes would spawn every day after Day 49
- Optimized network packet for less network data
- Added search field for inventory in Single Player and Online Multiplayer sessions
- Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
- Fixed an issue where the map in the map menu would load more slowly for clients in an online session
- Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
- Fixed an issue where the player could scroll outside of the map’s borders in the menu
- Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
- Fixed an issue where it would become difficult to pick up items from a close distance
- Fixed an issue where glass panes in the environment did not have proper collision
Tomorrow will see the release of The Walking Dead Skin Pack 2 for 7 Days to Die in Europe. The first Walking Dead skin pack is priced at £1.69.
If you missed the news last week, 7 Days to Die was the #2 best-selling digital PS4 game of July 2016 in both North America and Europe.
[Source: 7 Days to Die, Reddit, PS Blog]
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10 Games That Are Scary For the Wrong Reasons
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10 Games That Are Scary for the Wrong Reasons
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Aliens: Colonial Marines
Gearbox was too busy using SEGA's funds on Borderlands 2 to make a solid game in Aliens: Colonial Marines. This train wreck of a game is filled with glitches, poor artificial intelligence, and the terrifying revelation that you spent your money on this garbage.
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Assassin's Creed Unity
While not everyone encountered the terrifying glitches in Assassin's Creed Unity, the unlucky ones that did couldn't stop talking about it. And who could blame them? They wanted to play a fun game about murdering fools, and instead got traumatized by broken character models that were missing faces.
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Bubsy 3D
Bubsy 3D has only gotten more infamous as time has passed (largely thanks to Arcane Kids). This terribly designed 3D platformer plays and looks like someone pulled out the disc while the PlayStation was running. It's hard to believe that the developer would later go on to make Syphon Filter (although the running animation is equally terrifying).
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The Walking Dead: Survival Instinct
Surely a game based off AMC's hit TV show, The Walking Dead, would be based off the inner tension between survivors and what made the show good for one whole season. Well, guess again, as The Walking Dead: Survival Instinct is rubbish printed on a Blu-ray disc.
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Duke Nukem Forever
Duke Nukem Forever was like the time that you realized that your uncle, who you thought was totally cool when you were 12, never grew up, and was actually lame. Both the characters, and the gameplay, found in Duke Nukem Forever should've stayed in the 90s. Some memories are best kept repressed.
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Leisure Suit Larry: Box Office Bust
Leisure Suit Larry: Box Office Bust features some of the scariest character models ever made. We're not even sure who mapped these characters, but none of them look remotely human. Throw in gameplay that is somehow worse than the combat that Silent Hill attempts to incorporate, and you have one hideous mess of a game.
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Ride to Hell: Retribution
Oh, Ride to Hell: Retribution. The Deep Silver published action game is in some ways an avant-garde classic. Few publishers try something as risky as releasing a game that is completely broken, after all. If you do attempt to play through this game, you can look forward to some pretty spectacular jump scares. All of which find you falling through the world as the graphics suddenly disappear in front of your eyes.
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Sonic the Hedgehog
I still can't believe that Sega chose to turn a story that was suspiciously similar to my Sonic fan-fiction into a full video game in 2006. While the game was full of glitches, the most scary part of the game ended up being a romantic scene. The interspecies erotica between Sonic and Princess Elise shouldn't be viewed by anyone, and still gives gamers nightmares to this day.
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Tony Hawk's Pro Skater 5
The most recent release featured on the list is certainly a sad one. Tony Hawk's Pro Skater 5 should've been a triumphant moment, instead gamers got to see Lil' Wayne glitch in and out of levels, and other bizarre occurrences that seem straight out of Paranormal Activity.
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NBA Elite 11
While all the other games on this list were poorly made, they at least saw a release. NBA Elite 11 on the other hand got cancelled AFTER the game had already been printed onto discs. The shocking cancellation was due to the disturbing glitch where the Lakers' Andrew Bynum would act as if he was crucified at mid-court. Some say that Bynum's ghost still haunts the Staples Center.
