No Man’s Sky Patch 1.07 Live on PS4

If you haven’t logged in to No Man’s Sky this weekend, then you’ll be greeted with patch 1.07 that went live yesterday on the PlayStation 4. The 671 MB update merely states “bug fixes” but developer Hello Games has recently edited and updated its list of fixes made to the game thus far, which may include some of the changes that came with patch 1.07. The full list for all platforms is as follows:

Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world

  • Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific point that would put the player inside the floor.
  • Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

Gameplay

  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
  • Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
  • It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
  • There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
  • Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
  • Fixed an issue where saves made with the system clock set in the future could cause problems.

Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed height and weight stats being the wrong way around for creatures.
  • Gek towers can no longer be interacted with repeatedly.
  • The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection 3 (theta) from having the wrong name.
  • Fixed incorrect marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
  • If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you from bumping into them too much.
  • Fix for the stars not being discarded during load/warp (causing duplicate stars).

PC Only Issues

  • Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
  • The inventory screen now works correctly regardless of resolution.
  • Added error message for older CPUs without SSE3 support.
  • Synchronise frame capping with the first vsync (removes some framerate issues).
  • Added steam id to login call to help track down some login issues.
  • Fixed the X key size on the galaxy map.
  • If you press Tab+P in quick succession, the game paused and didn’t let you out of it.
  • Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.

One Reddit user compiled a list of changes he noticed following the patch. This isn’t official but gives PS4 players an idea of what’s changed:

  • 75% life support is not verbally announced anymore
  • The small stutter after saving at an outpost beacon is gone
  • The recharge photon cannon text box prompt is gone
  • The upload discovery option is gone when on a planet with no fauna
  • When recharging the plasma launcher, it fully charges to 100% instead of 70%. (never heard anyone saying this was an issue but it always happened to me)
  • The atlas path is now on the 5th waypoint marker in the galaxy map
  • The height and weight is finally fixed when scanning a creature initially

I don’t know if it’s just me, but does it seem to anyone else that creatures have more variations now? I’m seeing creatures with spikes on their heads that I don’t ever remember seeing, creatures with different types of shells on their backs, etc… Just seems like I’m noticing a lot of new creature details that I don’t ever remember noticing before.

Hello Games also mentioned on Twitter that more changes are inbound in an upcoming patch.

[Source: Reddit, Hello Games (Twitter)]

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