Following the launch of Destiny: Rise of Iron earlier today, the servers suffered some issues on all platforms, forcing Bungie to implement a Queue that saw players waiting in line to play the new expansion. Thankfully, as of 7am PT/10am ET, Bungie has resolved the sign in issues resulting in Tapir errors:
Issues that were preventing players from signing into Destiny resulting in Tapir errors have been resolved on all platforms.
As detailed on Bungie’s website, here’s everything that changed with today’s Destiny: Rise of Iron update on PlayStation 4 and Xbox One:
General
- Rise of Iron campaign unlocked
- Requires Destiny: Rise of Iron and minimum Character Level 40
- Max Light increased to 385
- New Vanguard & Crucible Bounties are now available
- Year 2 Moments of Triumph will end at 10:00am PDT on 9/20/16 and cannot be progressed
Activities
Daily Heroics
- Will now include selections from Year 1, Year 2, and Year 3
- Increase Light to 350
Vanguard Strike Playlists
- Vanguard Playlist is now called The Taken War Strike Playlist but is otherwise unchanged
- The SIVA Crisis Playlist consists of Taken King and Rise of Iron Strikes at 320 Light
- The Taken War Heroic Strike Playlist is available for players who have not purchased Rise of Iron and is accessible in the Vanguard Strike Playlist page: No longer rewards Vanguard Marks
The SIVA Crisis Heroic Strike Playlist is now available to players who have purchased Rise of Iron
- This Playlist replaces the Taken War Heroic Playlist in the Vanguard Strike Playlist
- This Playlist is also the Weekly Heroic Strike featured Playlist
- Recommended 350 Light
Nightfall
- Requires Rise of Iron
- Recommended 360 Light
Economy
Activities
- Normal Strikes will now grant rewards up to 340 Light
- Heroic Strikes will now grant rewards up to 365 Light
- Strike-specific Skeleton Keys now drop in the Nightfall Strike and the SIVA Crisis Heroic and Taken War Strike Playlists: Skeleton Keys allow you to open Strike Hoards to guarantee a Strike-unique reward
- Strike unique rewards will now drop up to 385 Light
- Nightfall will now reward the player with Ghosts less often so other rewards will drop more often
- Players can receive one free Radiant Treasure per account through their first Heroic Strike Playlist completion per week
- Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light
Engrams
- Fixed an issue where, after enough kills were accumulated, players would never see Uncommon item drops again: This resulted in players being starved of weapon and armor materials; Uncommon drops will be in addition to, not in place of, Rare and Legendary drops
- Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light
- Rare Engrams can now decode up to 340 Light
- Legendary Engrams can now decode up to 365 Light: Legendary Engram Light value will slow from their fast progress at 350, up to 365; Within that range, Engrams will grant the player something with higher Light about half the time
- Exotic Engrams can now decode up to 385 Light
Crucible
Private Matches
- Rise of Iron Maps and Modes are now available (Requires Destiny: Rise of Iron)
Playlists
- Supremacy, Clash, Control, Rift, Skirmish, Rumble are now core Playlists
- Elimination will be available every day of the week until Trials of Osiris returns on 9/30
- Rise of Iron Crucible Maps Floating Gardens, Last Exit, Skyline, Icarus (PS Exclusive) added to core playlists with strong weightings to feature them (these will normalize over the course of a few weeks)
- The Taken King Crucible maps added to Classic playlists (These are now free for anyone who owns the base game)
- Rotating featured playlists updated to include Rumble Supremacy, Inferno Supremacy, Salvage, and Combined Arms
Rewards
Core playlists now reward a new collection of Crucible Legendary Weapons:
- Hex Caster ARC
- 77 Wizard
- Ill Will
- Unending Deluge III
- Hopscotch Pilgrim
- Steel Oracle Z-11
- Cryptic Dragon
- Matador 64
- 20/20 AMR7
Classic playlists now reward the Year 2 collection of Crucible Legendary Weapons
- Red Spectre
- Eyasluna
- In Times of Need
- Split Shifter Pro
- The Revelator
- The Ash Factory
- Party Crasher +1
- Spare Change.25
- NL Shadow 701X
Crucible Class Items added to the Crucible Legendary loot pool
Crucible Legendary drop rates slightly increased
Quests and Bounties
- New Supremacy Quest is available from Lord Shaxx
- New Supremacy Bounties are now available when Supremacy is the daily featured playlist
- Shaxx Weekly Bounty design has changed and now features a single multi-objective Bounty for a specific featured 6v6 mode
- Daily Crucible Bounty availability updated for Rise of Iron
You can learn more about the changes over here.
A Level 40 Character Boost is included inside Destiny: The Collection. For everyone else, you can level up by playing Destiny or by purchasing a $29.99/£24.99 piece of DLC from the PlayStation Store (North America, Europe) for each class. Here’s what each Level 40 Pack includes, using the Warlock boost as an example:
This consumable pack contains a Level 40 boost for one Warlock, a Subclass Boost, and Telemetries. This one-time boost will be available at the Postmaster and can be consumed through the inventory menu. This item is nonrefundable. Requires full version of Destiny to use.
In addition to announcing that Rise of Iron set a record for most pre-orders from a Destiny expansion, Activision also revealed that The Wrath of the Machine Raid will go live at 10am PT/1pm ET on Friday, September 23.
Will you be playing Rise of Iron today?
[Source: Bungie, Bungie Help (1), (2)]
9 Things You May Have Overlooked in Destiny The Taken KIng
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9 Things You May Have Overlooked in Destiny: The Taken King
You may not play Destiny a lot. You also may not follow everything online about the game. Fortunately, we're showing you some fundamental things about the game's latest expansion that you may have overlooked to help you get the most out of it.
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1) Court of Oryx
In the middle of the Dreadnaught there's a massive platform with a portal on it which can be accessed through patrols. This is the Court of Oryx. Spending time here will drop a ton of engrams and allow you to level up quite rapidly.
Players will use runes to spawn enemies and gain rewards for killing them. Even if you don't have runes of your own, you'll get periodic rewards as others use theirs. A couple of hours here can easily upgrade your light significantly, and it's a lot of fun to grab some friends run the Court.
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2) Motes of Light
If you played a lot of Year One Destiny, and had a ton of old materials sitting around (yup, those ascendant and radiant materials), you'll have access to a ton of Motes of Light.
The materials can be turned in to The Speaker in exchange for Motes of Light, and leveling up beyond 40 will get you Motes as well.
What are they good for? Hold square in your menu while over them and you will gain experience for any weapons and armor that need experience. Got a sweet new sniper that you want to max out quickly before you run the raid? Use Motes. It's a little trick that can really save time. You can also use Motes of Light to quickly level up your chosen faction reputation.
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3) Three of Coins
When Xur makes his appearance for the weekend, you can check here at PlayStation LifeStyle for his location and inventory. Even if there's nothing for you, it's worth it to pick up a few Three of Coins. He sells five for seven Strange Coins.
Using the Three of Coins increases the drop rate of exotics from Ultras (boss enemies). The buff goes away after each boss, whether an exotic drops or not, but there's good news! It stacks if you don't get an exotic, so chances are increased each time.
If you make sure that you use a Three of Coins anytime you don't have the buff active, regular play will see a number of exotics dropping for you.
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4) Class Specific Strike Armor
The Taken King has some unique new strike bosses, and your Guardians can wear armor modeled after each of them. By playing the heroic strike playlist, there's a higher chance that you can get legendary armor pieces for each class that match some of the bosses.
These armor pieces will drop according to your light level though, so if you want them in the endgame, you'll want to run this with a high light level.
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5) Regular Bounties
Bounties have gotten much easier to accomplish, both in requirements and with being able to turn them in directly from your menu. Turning in bounties will often get you Motes of Light, Strange Coins, and engrams, so it's well worth picking up each days bounties before you head out to fight the darkness for the day. It's a simple one, but something many Guardians overlook.
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6a) Crucible Questline/Weekly Shaxx Bounties
There's a very long and arduous questline that requires a lot of playing in the Crucible. If you're up for it, completing the full line of quests once (which again, can be frustrating and time consuming) will unlock Shaxx's weekly Crucible bounties. These bounties are far easier to complete than some of the requirements for the questline to unlock these. Go through each of these five bounties...
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6b) Weekly Shaxx Bounties
...to complete the final Shaxx bounty for the week. Turning this in from your menu will reward you with endgame gear, such as...
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6c) Endgame Gear
...this exotic sniper rifle that dropped for me on my first completion of Shaxx's weekly bounties. While this one gun wasn't worth the pain of the entire questline, having these bounties unlocked for endgame rewards each week going forward will definitely be worth the controller crushing madness I endured.
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7a) Gunsmith Rank/Test Weapons
If you head over to Banshee-44, the gunsmith, you can pick up some test weapons every week. These weapons will have specific requirements like using it to kill Hive, or getting kills in the Crucible with it. Once you complete the "research," you can dismantle the weapon as the reputation has already been sent to your gunsmith rank. There's a very good reason for ranking him up...
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7b) Gunsmith Rank/Class Specific Weapons
As you level up the gunsmith rank, you will unlock small questlines to get class specific legendary and exotic weapons.
You read me right. An auto rifle and shotgun specifically for a Titan. A sniper rifle just for Hunters. These are great weapons with some special perks that make them work great with each class, so they are well worth getting your rank up for.
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8) Exotic Gear Questlines
If you see a questline with a yellow background and a sword in the middle, these are the quests you'll need to complete for specific exotics. Rather than having exotics be random drops, Bungie has created an environment where we can work specifically towards certain exotic items.
Keep in mind that these quests aren't the easiest to do (they are exotics after all), and you may want to have some friends willing to help with some of the missions.
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9) Infusion
Want to increase your light level, but your highest level weapon is the hand cannon with a massive reload time? Are your exotic items lower than some of your other unused gear? Infusion is the answer!
Any piece of gear with an attack/defense value can be infused. Hit triangle on any item you want to level up and go to where my cursor is in the image. You can then use any higher level gear from that same slot to infuse into the lower level gear, which will raise it's attack/defense value. You no longer need to leave your favorite legendaries and exotics behind when new, more powerful gear comes up. Now you can specifically increase the level of the gear you want to use.
