Monolith Explains Middle-earth: Shadow of War Delay Due to Better Polish, Stability, and Balance
Just a few days ago, Monolith Studios and Warner Bros announced that Middle-earth: Shadow of War would be delayed almost two months, moving its release date back from August 22 to October 10, 2017. And in the latest episode of Monolith’s weekly Twitch livestream, the developers explained the reasoning behind the delay.
Monolith VP of Creative Michael de Plater said:
This build is old now and just a number of things we see here that we know we’ve already fixed, whether its graphical or gameplay or AI. I think the thing for us that we’ve learned in the course of doing this game is just how much bigger it is than Shadow of Mordor in every dimension. The size of the game, the number of enemies, the complexity of the combat system, the Nemesis system.
So, the process of actually testing and debugging and fixing that is just absolutely massive. And we know we have to, when this game ships, the level of polish and stability and balance has to be better than we did on Shadow of Mordor. So, we’ve got this really high bar that we have to beat.
With that reasoning behind it, the delay of Shadow of War now seems like a good thing as long as Monolith is able to deliver on the level of polish that they mentioned. In the meantime, Shadow of War will definitely be one of the game’s showcased by Monolith and Warner Bros at E3 and will be one of the games to look out for at the event.