New Monster Hunter World Gameplay & Details Revealed

June 14, 2017 Written by Jason Dunning

Releasing in early 2018 for PlayStation 4 and Xbox One (and later for PC), Monster Hunter World was featured as part of the PlayStation LiveCast, where Capcom’s Ryozo Tsujimoto answered questions while new gameplay played in the background. For a five-minute uninterrupted look at gameplay, skip ahead to 2:00.

Around the 6:00 mark, Tsujimoto said (through a translator), “Just to reassure people who have played the series before, all 14 weapons from the series are in. We know that the hunting action is the core gameplay of the series and we’re not going to be removing anything. We’re building up on the same base that you guys know from the previous titles.”

Several more pieces of information have been revealed about Monster Hunter World, including the fact it’s only launching for PS4 in Japan. Additionally, the team is targeting a stable 30 frames-per-second on all platforms, it supports both 4K and HDR on PS4 Pro/Xbox One X, World is the next main title in the series, it won’t include cross-play, there is no underwater combat, gestures are present, there will be in-game voice chat, you can play offline, and more gameplay will be revealed at gamescom 2017.

For even more details, follow the Gematsu and NeoGAF links below.

[Source: PlayStation LiveCast, SocksyBear (Twitter 1, 2, 3, 4, 5, 6, 7, 8, 9) via Gematsu, NeoGAF]