Rocket League Has More Than 33 Million Players, PS4 Is the Most Popular Platform
In a blog post and infographic celebrating the 2nd anniversary of Rocket League, developer Psyonix revealed that there’s been more than 33 million players since launch and over 1.5 billion matches have been played. While the player count is over 33 million, the actual number of copies sold (physical and digital) is around 11 million.
Psyonix also said that there’s 1.6 million active players per day, 3.3 million active players per week, and 6.1 million active players per month, and roughly 70% of players have purchased some DLC. Over the last 12 months, 41% of active players are on PlayStation 4, followed by 32% on Xbox One, and 27% on PC.
Here’s some other interesting Rocket League stats:
- 6.9 billion goals have been scored (lifetime)
- 50% of matches are 2v2, and 32% are 3v3 (last 12 months)
- The most popular Battle-Car is Octane (last 12 months)
- The most popular Antenna is Skull (last 12 months)
- The most popular Boost is Standard Red (last 12 months)
- The most popular Topper is Halo (last 12 months)
- The most popular Wheels are OEM (last 12 months)
- The most popular DLC Battle-Car is Dominus (last 12 months)
- There’s been 35 million total viewers on Twitch (lifetime)
Psyonix plans to support Rocket League for years to come, and they teased that the Fall update is going to be big:
And let’s not forget about our plans to keep Rocket League one of the most updated games around. Our Fall update is going to be a big one, with all sorts of new features that you have been asking us for on Reddit, Twitter, Facebook, and our forums. We’ll have more DLC this calendar year; more quality of life updates planned for the coming months; more Crates; more features; more… well, everything.
Speaking with Games Industry, Psyonix’s Jeremy Dunham said they don’t want to exploit the Rocket League brand:
We look at Rocket League as a platform, and not as a franchise for us to make very different versions of. Rocket League is a game that, as it expands, it is still the same game. It is not Rocket League Karts or Rocket League RPG. We don’t want to exploit the brand. We want to reward the players, that’s how we look at it. Our vantage point is that if we are going to make a new game, then it needs to be a new game, we want it to be its own thing that’s built on its own merit and its own expectations. It will have its own team, its own philosophies and it will be a separate thing.