Monster Hunter: World PS4 Pro Support Has Graphics Options

August 30, 2017 Written by Kite Stenbuck

Monster Hunter World PS4 Pro

Monster Hunter: World had its first ever public demo playable at Gamescom last week. And Japanese media has been also eager in trying out this latest iteration of Capcom’s highly popular game series. A couple of Japanese gaming outlets, Gamer¬†and V-Jump, have confirmed from their interview with Capcom that PlayStation 4 Pro support for the game will come in an option choice between 4K resolution, better frame rate, or a focus on graphics which would make backgrounds crisper. It was also noted that the Gamescom demos that run on PS4 Pro were being set to support 4K resolution.

Producer Ryozo Tsujimoto, executive director & art director Kaname Fujioka, and director Yuya Tokuda also mentioned other interesting tidbits in the interview. Those who have played past Monster Hunter games may have noticed that armors were separated between Blademasters (melee weapon users) and Gunners. In Monster Hunter: World, this will no longer be the case, as the team wants players to be able to leisurely change weapons inside camps. In exchange for this, equipping a melee weapon will give more physical defense stat, while ranged weapon will have higher elemental resistances instead.

Item Combining has also been revamped in this latest iteration. It will be now easier to combine commonly consumed items; for example, creating a Potion now can be done with just using a Herb. The team decided to do this so that item foraging and combining will be less stressful for players. Players can also do free hunting sessions without any time limit both before taking a quest and clearing one.

V-Jump also uploaded a video where they checked the options menu and found many new discoveries there. In this game, the hunter can auto-sheathe the weapon if no actions have been made in a certain amount of time; there will be an option to enable or disable that. Other than Target camera, there is an even more pinpointing Lock-on camera where it will focus on the target monster at all times, or the player can even opt to turn it off entirely. And damage values, which has been known for quite some time, can also be turned off in the options menu. So players will be able to set up the game options to their liking.

Monster Hunter: World will be released worldwide in early 2018. Although this game is PS4-exclusive in Japan, the West will also be able to play it on Xbox One and PC. Expect more new information on the game to come next month as Capcom plans to have a big showing of it at Tokyo Game Show 2017 on September 21-24.

[Sources: Gamer, V-Jump]