Movie-based Games Take a Nosedive


[shal]NPD[/shal] group states that even though movie tie-ins are a typically reliable source of revenue for publishers, both Europe and North America have seen a significant sales decline in this area. And surprisingly enough, the box office boom has done little to help games based off popular films.

The April NPD data was sobering, and will make [shal]movie[/shal] studios think twice about investing in movie tie-ins, especially with the rising cost of game development. Here is the sales data for the five most recent videogames based off of popular movies:

  • “[shal]Wanted: Weapons of Fate[/shal]” – 100,000 units, less than $6 million in sales.
  • “[shal]Hannah Montana: The Movie[/shal]” – 65,000 units.
  • “[shal]The Godfather II[/shal]” – 241,000 units, just under $15 million in sales. Original sold 4 million copies.
  • “[shal]The Chronicles of Riddick: Assault on Dark Athena[/shal]” – 100,000 units.
  • “[shal]Monsters vs. Aliens[/shal]” – 161,000 units.