BioShock Infinite blew everyone away at E3, taking home all sorts of awards including a nod from us. Now, Irrational Games’ Ken Levine is speaking out on exactly how this industry defining game evolved into the masterpiece it’s shaping up to be.
In an interview with Gamasutra, Levine explains how important failure has been in the development process:
We try things, and are incredibly open to failing, and learning from that and moving on. Everybody has to get comfortable with throwing their stuff away. You have to get comfortable working with the ground shifting underneath your feet a lot. At the end of the day, it’s about, ‘is this going to be awesome?’ You can’t care about sunk cost.
Levine went on to divulge some rather surprising information regarding the beginning of BioShock Infinite, including the fact that “for a long time, it looked like ‘BioShock 1 in the sky.'” It wasn’t until later, when elements of American exceptionalism crept in, that the game really began to take shape.
All of a sudden the phrase, ‘July 4, 1912’ came into our head… this idealized summer’s day… all of a sudden, literally the clouds parted.
There’s little reason to doubt that BioShock Infinite will be one of the 2012’s best when it launches next year.