According to Ninja Theory’s Tameem Antoniades, their story-driven action title Enslaved: Odyssey to the West was supposed to receive multiplayer downloadable content, but the game’s poor performance at retail got in the way.
Speaking in an interview with Edge, Antoniades also confessed that while the lack of success with Enslaved was a major blow to the studio, it won’t deter them from pushing storytelling within games in the future.
We wanted to create affecting characters that felt more like real people than cardboard cutouts. If the game had been more successful, perhaps other games would follow suit and deem it a worthwhile pursuit.
But perhaps instead it will be held as an example of why it doesn’t matter. Either way, it won’t stop us from trying. I truly believe characters and story can elevate the gameplay and affect people in deep and satisfying ways.
It’s inspiring to hear such dedication to the video game medium in light of Enslaved’s less than stellar sales figures. Unfortunately, that doesn’t mean that they will be doing a sequel however, as the team is currently working on the DmC reboot.