Codemasters has explained the exclusion of the cockpit view in Grid 2.
With the viewpoint not appearing in the game, fans have understandably been angered by the decision, but the racer’s executive producer Clive Moody said to PCGamesN that less than 5 percent of players utilize it:
There seems to be some confusion about where we get our data from to help us make these decisions. While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games.
So it’s not a case of just a sample of people we’ve spoken to in research. It’s a fact that only 5% of Codemasters Racing game players ever used the in-car view. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.
He explained exactly what features will be integrated due to the extra memory:
We can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting.
Grid 2 is currently scheduled for a release during the summer of 2013.