If all the recent chatter regarding multiplayer has you concerned about Naughty Dog’s The Last of Us, try and rest easy, as the developer has made it clear they aren’t making any compromises.
In the comments section of the PlayStation Blog’s post which revealed the game’s box art and pre-order bonuses, community strategist Arne Meyer replied to fans who voiced their disappointment upon hearing about the inclusion of multiplayer.
We don’t approach MP in any of our games as tacked on. And we also always have separate teams working on the different components so that we can maintain full focus on making SP and MP up to our standards.
We have faith that our MP will stand on it’s own. If we felt like it would be tacked on, we wouldn’t have added it. We want all our game experiences to be of the highest quality and that’s what we work extremely hard to deliver.
Meyer went on to assure gamers that there are two separate teams working on the game, so no work on the multiplayer is pulling resources away from the development of the single-player experience.
MP has never taken away resources from the SP game in any of our games, always separate teams, separate resources. The folks working on the single player campaign always have the resources and support to complete that portion of the game to the vision they planned for.
The SP portion of the game hasn’t been skimped out on in any way.
It was revealed last week at the VGAs that The Last of Us will launch on May 7th. In case you missed it, you can check out the brand-new story trailer right here.