Kojima on Metal Gear Solid V: The Phantom Pain is ‘Hundreds of Times Bigger’ Than Ground Zeroes

January 2, 2014Written by Jason Dunning


One of the things we missed thanks to some of the accepted laziness associated with the holidays is Hideo Kojima’s comments on Twitter about which version of Metal Gear Solid V: Ground Zeroes he thinks you should buy:

I’ve been asked which version you should buy. The feel of play and impression’s similar as it’s been made multiplatform/multi-gen this time. Sense of realism and graphics looks much better in next-gen. So I’d say current-gen for those who can’t buy next-gen just yet and upgrade later.

FYI, the world ranking of mission result/trial grade in “[Ground Zeroes]” differs to each platform. The feel of play/difficulty levels are the same as we consider slight difference parts found in each hardware, controls or framerate.

About a week after these comments, Kojima then talked about how The Phantom Pain is hundreds of times bigger than Ground Zeroes:

[Ground Zeroes] is both a prologue of [Metal Gear Solid V’s] story, and at the same time, a tutorial of new [Metal Gear Solid], which transits to sneaking simulator. [With] that said, [Ground Zeroes] has comparatively small field as compared to main (which is hundreds times bigger), [without] time change. But each mission offers different time zone [with] different play.

With Metal Gear Solid V: Ground Zeroes just two months away, how excited are you for the game? Let us know in the comments below.