Scheduled to release in fall 2014/winter 2014 on PlayStation 4, Xbox One, and “additional platforms” (probably PS3, PC, and Xbox 360) is Pro Evolution Soccer 2015 from Konami.
Giving an in-depth look at PES 2015, Konami talked about some of the re-worked features, including in-game shooting and goal-keeping mechanics:
- Excitement Of Goals – A new shooting system allows a variety of unrestricted shooting styles with precise control over the direction and power of all strikes. Countering enhanced attacking options, goal keepers intuitively close angles and are capable of an incredible number of ways to react to any situation, including altering center of gravity.
- Final Pass – Likewise, passing options available to players when delivering a final pass have been expanded, allowing for little knock-ons or searing low passes that use new physics routines to ensure the ball behaves realistically across every situation, providing unique and differing outcomes decided by user actions.
- 1 on 1 – The final key element that has been totally reworked centers around the degree of close control on offer. Positioning is vital, but the ability to dribble into space and beat your marker is now hugely improved and opens up PES 2015 as the definitive on-field experience.
Additionally, you can expect these updates:
- Incredible Response Times – Lightning fast controls allow users to instinctively react to every movement when the ball is in play.
- Full Pitch AI – The game engine now features AI that is constantly adjusted covering everything that develops on the field, resulting in players making runs, finding space and marking opponents even when off-screen.
- Closest Control – Take on defenders using each player’s inherent dribbling skills, as opposed to relying on “trick” moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace – from walking to sprinting.
- Case for Defense – Users have complete control over when to close down, tackle or hold up play. Successful defending is based entirely on the decisions the user makes.
When it comes to the PlayStation 4 and Xbox One versions of PES 2015, they will utilize the FOX Engine, bringing along improved graphics and more:
- Behavioral Patterns – PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts. KONAMI has faithfully recreated over 1,000 players this year, with custom animations and playing styles across its extensive player roster. They run like they should; play the way they do in real life; and react emotionally as they would to fouls, goals or referee decisions – with their frame of mind actually affecting how they play.
- Poetry in Motion – The individuality of players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed.
- Bring the Noise – PES 2015 mirrors the atmosphere of a top-flight match. The crowd animations have been hugely enhanced, and the ebb and flow of a match is met with context-sensitive crowd effects and movements.
- Let There Be Light – Real-time lighting is used across the entire stadium, with the enhanced visuals bathed in the changing light of day or the stark glare of the floodlights at a night match
Along with the return of PES ID and the addition of live updates, accurate player stats, and adaptable match environments (for example, you can choose if the grass is cut or if you want the field to be watered), Konami is also bringing myClub to PES 2015, which is described below:
- myClub – Extensive Master League Online overhaul allows players and managers to be added using accumulated GP or via micro-transactions within club dealings. Agents now used to meet player requirement criteria, while unhappy players can upset the balance of a side to detrimental effect. This extends to offline play.
When Videogamer asked about these micro-transactions, James Cox of the PES UK Studio said, “If you don’t have a lot of time then you can, with micro-transactions, go and buy the great players that you want. But you also can earn the Game Points in [MyClub] and other parts of PES as well. We’re trying to link things together. You can earn a few Game Points in training, exercises, and other things, so you can progress through and build your team by just earning [GP] in the game.”
He added, “The idea is we’re trying to give players a choice of what they want to do. Some people will have more time, some people will have more money. You’ll have the choice.”
Elsewhere with Videogamer, European Brand Manager Adam Bhatti said, “We’re locked at 60 frames, 1080p already [on PS4], and this is the first build.” As of right now, Bhatti says development is about 70% complete.