Supposedly set for release in spring 2015, Star Wars Battlefront from DICE is approached with the thought that they will “build the best Star Wars game ever created,” as General Manager Karl Magnus Troedsson revealed in the latest issue of MCV:
[We always try to] surpass what we’ve done in the past. We don’t shy away from wanting Battlefield to be the preferred choice in the first person shooter genre.
When we approach something like Battlefront, there’s only one way for us to think about it and that’s: we are going to build the best Star Wars game ever created, if nothing else because Star Wars deserves it.
Troedsson also talked about how the partnership with LucasFilm has been “absolutely spectacular:”
Historically DICE hasn’t worked on licenses that are not our own. So this is different for us. If someone came to us with another license then we’d probably say no but, in this case, Star Wars has a very special place in our heart. So when the chance to work on this game came up, we grabbed it.
But that comes with different kind of dependency that we haven’t had for a long time as we’re working with someone else’s IP. But LucasFilm has been absolutely spectacular. Everyone is approaching this with the same idea – that we are going to create the best Star Wars game ever.
When Star Wars Battlefront does release, it will allow you to fight on “iconic planets” from the movies, while also allowing you to pilot Snowspeeds, Speeder Bike, and AT-STs as you “rise through the ranks playing as the heroic Rebellion or the evil galactic Empire.”