The Last of Us Remastered Multiplayer Improved With Live Update, Naughty Dog Working Hard on Multiple Patches

Since The Last of Us Remastered launched, there have been numerous complaints from owners about the lengthy matchmaking times. In order to remedy these issues, Naughty Dog has been releasing live updates to the multiplayer, and last night, they sent out live update 1.01.012, which Naughty Dog’s Quentin Cobb detailed:

We’ve just pushed a live update that should improve matchmaking times. While this is a not a full fix, our update should hopefully reduce matchmaking times. We are still working on a patch which should dramatically improve matchmaking times and we’ll get into more detail about that a bit later. Also, in this live update is a fix to the Flamethrower damage. The PS4 Flamethrower should now output damage at the same speed as the PS3 Flamethrower.

Prior to giving us the information on the live update last night, Cobb explained how the bigger problems with The Last of Us Remastered’s multiplayer will need a proper patch to be addressed:

Our programmers are working extremely hard on a patch that should help with matchmaking times significantly. This is not a simple fix or something that can be fixed through a live update. They are completely re-writing some very complex code that has to be implemented into a patch which takes time to test and go through submission. We are working as fast as possible to get this patch out to you guys so I want to thank you all ahead of time for being patient. I’ll update you guys as soon as I learn about a timeline for release. Thanks.

Following last night’s live update, Cobb revealed that multiple patches are in the works right now to fix all the bugs:

We recognize that we have a lot of bugs to fix and trust me, we are working on them. Many of these bugs require a patch which requires several weeks to release. Multiple patches are in the works to fix these bugs and matchmaking overall quality. I will try to keep you all up to date as much as I can. Thanks for all the feedback, it helps a lot!

Those upcoming patches will also address a glitch where the flamethrower uses fuel for special executions and an issue with the Agility 2 perk where your footsteps aren’t silenced.

What has your experience been like with The Last of Us Remastered’s multiplayer?

[Source: PlayStation Forums via Dualshockers (1), (2)]

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