Square Enix revealed in its annual report for 2014 that its console titles performed better than expected during the year. President Yosuke Matsuda specifically made reference to Final Fantasy X/X-2 HD Remaster, Thief and Tomb Raider: Definitive Edition.
For the fiscal year ended March 2014, we actively reformed our development policy and organization system, focusing on our European and North American studios, and simultaneously worked on earnings recovery through our existing lineup. Sales of console game titles, including Final Fantasy X/X-2 HD Remaster, Thief (Europe and North America only) and Tomb Raider: Definitive Edition, were better than our original plan.
Square Enix’s net sales amounted to ¥155 billion and $1,506,254,000 by the end of the year, while total assets amounted to ¥216 billion and $2,104,714,000. The company’s Digital Entertainment segment took 60.8% share of net sales.
In the same report, Matsuda revealed that Square Enix’s MMOs have established a “solid revenue base.”
Three major MMO titles – Final Fantasy 14: A Realm Reborn which began operation last August, Dragon Quest 10, which was launched in August 2012, and Final Fantasy 11, which has entered its thirteenth year of operation-maintain nearly 1,000,000 paying subscribers all together, and have established a solid revenue base.
Going forward, Square Enix wants to focus on “structural flaws” in the company’s current disk-based sales model. Secondly, it wants to expand development and services for mobile devices. And last but not least, the company wants to tailor its products for different markets as opposed to selling the same product to a worldwide audience.