Turtle Rock has once again rolled out a new Evolve update, which makes it the second this month. Patch 2.0.8 for consoles contains a number of tweaks and balances,.which you can see below.
MICROPATCH (ALL PLATFORMS)
o Fixed the Quick Reload Perk and Elite Wildlife Buff to reduce the time to reload rather than increase it 🙁
o Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunter burning jetpack fuel while in a knockdown state.
o Jetpack fuel recharges at 7% per second (was 7.5% oer second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount time.
o Arc Mines damage increase to 550 from 500
o Mortar Cannon reload time increased from 4.5 seconds to 6 seconds
o Heal Burst recharge time reduced to 20 seconds from 22
o Tranquilizer duration reduced to 8 seconds to 10 seconds
o Leech Gun accuracy is no dynamic like Abe’s shotgun. Works at long range if you slow your fire rate.
o Heal Burst effectiveness on incapped players increased to 302 health from 275
o Heal Burst effectiveness on alive players increased to 220 health from 200
o Heal Burst effectiveness on himself increased to 192 health from 175
o Reduced health at Stage 2 and 3
— Stage 2 Health now 11500 was 12000
— Stage 3 Health now 16000 was 17000
o Reduced the movement speed reduction when Harpooned while in a roll to 25%. Was 50%.
o Stamina use during the roll has been reduced to 6% per second from 6.5% per second
o Initial Stamina user when activating the roll has been reduced to 10% from 15%
o Reduced Warp Blast’s Radius
—Level 1 is now 6 meters from 6.5
— Level 2 is 7.8 meters from 8.5
— Level 3 is 10 meters from 11
ELITE WILDLIFE BUFFS
o Monster Climb Speed increased to 75% from 50%
MICROPATCH (CONSOLES ONLY)
o Max Glide Speed while Tranqed or in Stasis reduced to 8 from 9
o Gravity while Tranqed increased to 7 from 6
o Gravity while in Stasis increased to 8 from 7
o The speed in which Kraken is pulled towards Griffin while Harpooned has been increased to 12 from 10
o The speed in which Kraken is pulled towards Harpoon traps has been increased to 1.5 from 1. (This stacks so four traps would pull Kraken towards them at a rate of 6)
Are you happy with the changes Turtle Rock has done so far? What do you hope the studio will implement in the future?