Analyzing the first part of the Uncharted 4: A Thief’s End E3 2015 gameplay demo, Digital Foundry reports that it remained at a steady 30 frames-per-second cap and saw “literally a handful of dropped frames” throughout. As well, they say it “maintains v-sync at all times.”
Confirmed earlier this month to have a 30fps single-player campaign, with multiplayer aiming for 60fps, Digital Foundry talked about the advantages of 30fps and the differences between this demo and the one at PlayStation Experience:
But as a take-away, Naughty Dog’s very first PS4 Uncharted is maturing nicely with each new demo, and it’s fair to say this E3 2015 showing is the biggest crowd-pleaser yet. The decision to settle for 30fps means many things, and in particular for this Madagascar set piece it opens the gates to a bigger, denser world, with a heavy focus on physics that might have been tougher to achieve at 60fps. From a technical perspective, it’s a real evolution over the PlayStation Experience gameplay demo we saw seven months ago – a feat in world design that demanded current-gen hardware to achieve at such a level.
Saying it “goes much further than any PS4 or Xbox One game” in terms of its use of physics and the layering of world detail with shaders, they say the opening of the video is “unlike any major title seen on console to date.”
They also note that motion blur has been added since the PSX demo, adding a filmic touch to the game, while Drake’s character model hasn’t undergone any major changes since PSX.
What do you think of the Uncharted 4 E3 demo now, given that it’s a work-in-progress for a game that doesn’t come out until Spring 2016?