Rise of the Tomb Raider is set to be a lot larger than the last Tomb Raider game, Game Director Brian Horton has revealed, and yet it will still be a “seamless experience.”
In an interview with GamingBolt, Horton talked about the size and scope of the upcoming adventure game for a bit, and mentioned that the title’s “exploration spaces are 3 times larger than they were in the last games.”
Just like the last Tomb Raider we’ve created a seamless experience. As soon as you start a new game if you never died or don’t quit you will have a seamless streaming experience throughout the whole game. We want to immerse the player into the world as soon as possible and flow from mission to mission in a very seamless way.
Besides Lara’s story which is really exciting, we’re really thrilled to talk about the new scale that we have for Rise of the Tomb Raider. Our exploration spaces are 3 times larger than they were in the last game and our tombs are much bigger. And we’re employing what we call ‘A Nested Puzzle Approach’ that means there are multiple puzzles that all work together to solve 1 big puzzle. We also introduced new traversal mechanics, like Lara can climb trees and can swim underwater and can use that not only for traversal but as a way too subtly approach an enemy and take them out from above or from below.
Rise of the Tomb Raider is set to come out on November 10 for Xbox One and Xbox 360, although it will not hit PlayStation 4 and PC until 2016.