With just a few days to go until Metal Gear Solid V: The Phantom Pain officially launches on September 1 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC, MCV UK published an interview with Konami Marketing Executive Jon Edwards, where he talked about one of the highest-reviewed games of 2015.
Starting off by saying, “Basically, it is the most engrossing and stunning game of the year,” Edwards later guaranteed that The Phantom Pain will be 2015’s Game of the Year:
Every new Metal Gear Solid title has seen Mr Kojima moving closer to his vision of a game that can match his scope. The Phantom Pain sees ideas formed in the PSP title Peace Walker come to fruition, as [the player’s HQ] Mother Base is not only explored, but shown – and used to add a tactical bent to the game. While the open-world idea first hinted at in Metal Gear Solid 3: Snake Eater and then Metal Gear Solid 4: Guns of the Patriots is finally realised, with the game worlds boasting huge scale but incredible detail, too.
It’s the game of the year – guaranteed.
After saying they’ll have a huge marketing push to remind people how MGSV is “probably the best game of the year,” Edwards reiterated that the franchise doesn’t end with The Phantom Pain. “Metal Gear Solid is a key Konami franchise,” he said. “The company has already committed to future iterations, which we look forward to.”
He also addressed the micro-transactions in The Phantom Pain, saying “they are a minimal part of the game, and merely a short cut.” Edwards added:
The player recruits R&D people to create weaponry and expand their base. While the entire game can be played without using them, micro-transactions are available to speed up the development process. They also come into play with the FOB (Forward Operating Bases) element, when players set up additional Mother Base outposts.
While you can insure your base against attacks in the multiplayer mode, “Kojima Productions has merely added them as shortcuts, but have always stressed that the game can be completed without any cost to the player.”
[Source: MCV UK]