There has been a lot of talk about micro-transactions in Metal Gear Solid V: The Phantom Pain, but even though the game is less than a week away, Konami still has not made it clear on how micro-transactions in the game will actually work.
A few days ago, GameSpot posted an article that mentioned that the PvP mode will be stuck behind a paywall, meaning players would have to fork over extra money via micro-transactions to take advantage of the mode. A screenshot, which can be seen below, was also provided.
The screenshot says that in order for players to build new FOBs, they first need to unlock new waters using something called MB Coins. Konami apparently took issue with GameSpot writing about this, and sent PC Gamer a strongly worded message on how the PvP mode won’t actually be stuck behind a paywall.
GameSpot posted an article following the review that the PVP (FOB) mode in MGSV TPP will be restricted behind a micro-transaction paywall and that is simply not true. The FOB mode will be fully accessible at launch and the micro-transaction layer to that specific feature in the game primarily acts as an accelerator. We’ll have more details at launch, but we did try and clear these rumours up when they started circulating during E3. We even addressed this in our official E3 2015 demo when it went live during that show.
Konami also sent GameSpot a statement that clarifies how Mother Base (MB) Coins will work, saying that additional FOBs “past the initial set of FOB platforms” will have to be purchased. Konami then said that more details on the exact “payment model” will be revealed closer to The Phantom Pain‘s launch.
To clarify, the initial FOB, which includes the FOB command platform and all sub-platforms, is not behind a Mother Base coin paywall. Maintaining other FOBs past the initial set of FOB platforms can be purchased with Mother Base coins. More information regarding the payment model for FOB will be provided closer to launch.
Metal Gear Solid V: The Phantom Pain is set to release on September 1 for PlayStation 4, PS3, Xbox One, Xbox 360, and PC, with Metal Gear Online going live on October 6. What are your thoughts on micro-transactions in the upcoming game?