Available now on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 during the scheduled maintenance, Destiny update 2.0.1 adds the new Silver currency, sees Lord Saladin returning for Iron Banner, fixes issues, and much more.
Reportedly taking up between 250MB and 500MB depending on your console, here’s the full list of patch notes for today’s Destiny update:
General
- Tess Everis has returned from her vacation and is now back at her station in the Tower: Added a new currency, Silver, that can be purchased from console stores; Tess’s booth has been given a facelift to reflect her new venture with the Eververse Trading Company
- Lord Saladin has returned from his hiatus and brings new wares for Iron Banner challengers
- Players who may have deleted their pre-order Ghost Shells after the Taken King Launch can now obtain them again from the Speaker
- Fixed an issue where some Taken King Collector’s Edition purchasers did not receive their Shaders: They can now be obtained from the Shader Collections Kiosk
- Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections
Weapons
- “Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk
- Fixed an issue where Black Spindle had an unintended +20 Attack bonus
- Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress
- Fixed an issue in which activating the “Eye of the Storm” perk was not using correct feedback when readying weapon
- Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn
Armor
- Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node: Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits
Exotics
- Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
- Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
- Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges
Quests & Bounties
- Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level
- Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs
- Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty: Affected Bounties – “Challenge the Court: Reciprocal Rune”, “Challenge the Court: Stolen Rune,” “Challenge the Court: Antiquated Rune”
- Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams: Affected Bounties – “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
- Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week
Strikes
- Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain
- Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth’s death
- Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul’s death
Raid: King’s Fall
- Increased the number of potential Shards and added additional materials in the first King’s Fall chest
- Blighted Light explosion size has been changed to encompass the entire Arena
Crucible
General
- Shaxx’s Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character
- Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2
- Distinct audio cues have been created for teammate and enemy revives
- Weekly Crucible bounty “Featured Matches” now properly progresses in weekly featured playlists in addition to daily featured playlists
- Weekly Crucible bounties “Featured Matches” and “Making an Impact” now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps
- “Hold the Line” bounty now only requires being near only one of your teammates (instead of two)
- Fixed an issue where the “Largest Multi-Kill” stat on the Mayhem scoreboard did not accumulate correctly
Playlists
- Thieves’ Den has been removed from the Rift playlist
- Added Twilight Gap and Asylum to Elimination playlist
- Removed Thieves’ Den from Doubles playlist
- Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists
Iron Banner
- Iron Banner is now enabled for the week of 10/13 – 10/19
- Requires a minimum Character Level of 40
- Recommended Light for Iron Banner is 230
- Game completion rewards have been reworked to be a more valid source for Iron Banner rewards
- End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)
- New Emblems have been added to Lord Saladin’s inventory
- Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks
- Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)
- Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week
Trials of Osiris
- Trials of Osiris will be enabled the weekend of 10/16-10/18
- Requires a minimum Character Level of 40
- Requires a minimum Light of 251; Recommended Light is 290
- Winning teams now receive Trials gear rewards directly at the end-of-match completion
- Players that go undefeated on their Passage will continue to be invited to The Lighthouse
- Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
- Trials Passages now have a Details page containing your Boons: Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance; Boons can no longer be applied to Trials passages after starting a run
- Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)
- Brother Vance now has Bounties that award Legendary Marks
- Crucible Bounties can now also be completed in Trials of Osiris
- Matchmaking has been updated to make it more competitive to reach The Lighthouse
Economy
- Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%
- Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in
- Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)
Sources for Motes of Light Have Been Adjusted
- From completing Public Events have been increased by approximately 100%
- From earning XP post-40 have been increased from 3 -> 5
- From Faction Rep packages have been reduced from 5 -> 4
- From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
- From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
Sources for Strange Coins Have Been Adjusted
- From Faction Rep packages have been reduced from 5 -> 4
- From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
Inventory
- Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don’t have inventory space for them
Technical
- Fixed multiple situations that resulted in the game client crashing, including the “Ward of Dawn” and “Firefly” crashes
- Fixed some issues where audio would drop
If your download is saying 18GB are left, it may be because you missed out on last month’s update 2.0. Otherwise, contact Bungie Help for more info.
Update: It appears the 18GB download issue on PS4 is due to the system downloading update 1.17, which will say is corrupted when completed. Best bet is to contact Bungle Help and hold off on getting the update until this issue is fixed.
Revealed by the PlayStation Store, Destiny Silver will cost up to $19.99 for 2300 and you can spend it on the new emotes out today.
What do you think of the new Destiny update?
[Source: Bungie]
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9 Things You May Have Overlooked in Destiny The Taken KIng
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9 Things You May Have Overlooked in Destiny: The Taken King
You may not play Destiny a lot. You also may not follow everything online about the game. Fortunately, we're showing you some fundamental things about the game's latest expansion that you may have overlooked to help you get the most out of it.
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1) Court of Oryx
In the middle of the Dreadnaught there's a massive platform with a portal on it which can be accessed through patrols. This is the Court of Oryx. Spending time here will drop a ton of engrams and allow you to level up quite rapidly.
Players will use runes to spawn enemies and gain rewards for killing them. Even if you don't have runes of your own, you'll get periodic rewards as others use theirs. A couple of hours here can easily upgrade your light significantly, and it's a lot of fun to grab some friends run the Court.
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2) Motes of Light
If you played a lot of Year One Destiny, and had a ton of old materials sitting around (yup, those ascendant and radiant materials), you'll have access to a ton of Motes of Light.
The materials can be turned in to The Speaker in exchange for Motes of Light, and leveling up beyond 40 will get you Motes as well.
What are they good for? Hold square in your menu while over them and you will gain experience for any weapons and armor that need experience. Got a sweet new sniper that you want to max out quickly before you run the raid? Use Motes. It's a little trick that can really save time. You can also use Motes of Light to quickly level up your chosen faction reputation.
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3) Three of Coins
When Xur makes his appearance for the weekend, you can check here at PlayStation LifeStyle for his location and inventory. Even if there's nothing for you, it's worth it to pick up a few Three of Coins. He sells five for seven Strange Coins.
Using the Three of Coins increases the drop rate of exotics from Ultras (boss enemies). The buff goes away after each boss, whether an exotic drops or not, but there's good news! It stacks if you don't get an exotic, so chances are increased each time.
If you make sure that you use a Three of Coins anytime you don't have the buff active, regular play will see a number of exotics dropping for you.
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4) Class Specific Strike Armor
The Taken King has some unique new strike bosses, and your Guardians can wear armor modeled after each of them. By playing the heroic strike playlist, there's a higher chance that you can get legendary armor pieces for each class that match some of the bosses.
These armor pieces will drop according to your light level though, so if you want them in the endgame, you'll want to run this with a high light level.
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5) Regular Bounties
Bounties have gotten much easier to accomplish, both in requirements and with being able to turn them in directly from your menu. Turning in bounties will often get you Motes of Light, Strange Coins, and engrams, so it's well worth picking up each days bounties before you head out to fight the darkness for the day. It's a simple one, but something many Guardians overlook.
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6a) Crucible Questline/Weekly Shaxx Bounties
There's a very long and arduous questline that requires a lot of playing in the Crucible. If you're up for it, completing the full line of quests once (which again, can be frustrating and time consuming) will unlock Shaxx's weekly Crucible bounties. These bounties are far easier to complete than some of the requirements for the questline to unlock these. Go through each of these five bounties...
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6b) Weekly Shaxx Bounties
...to complete the final Shaxx bounty for the week. Turning this in from your menu will reward you with endgame gear, such as...
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6c) Endgame Gear
...this exotic sniper rifle that dropped for me on my first completion of Shaxx's weekly bounties. While this one gun wasn't worth the pain of the entire questline, having these bounties unlocked for endgame rewards each week going forward will definitely be worth the controller crushing madness I endured.
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7a) Gunsmith Rank/Test Weapons
If you head over to Banshee-44, the gunsmith, you can pick up some test weapons every week. These weapons will have specific requirements like using it to kill Hive, or getting kills in the Crucible with it. Once you complete the "research," you can dismantle the weapon as the reputation has already been sent to your gunsmith rank. There's a very good reason for ranking him up...
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7b) Gunsmith Rank/Class Specific Weapons
As you level up the gunsmith rank, you will unlock small questlines to get class specific legendary and exotic weapons.
You read me right. An auto rifle and shotgun specifically for a Titan. A sniper rifle just for Hunters. These are great weapons with some special perks that make them work great with each class, so they are well worth getting your rank up for.
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8) Exotic Gear Questlines
If you see a questline with a yellow background and a sword in the middle, these are the quests you'll need to complete for specific exotics. Rather than having exotics be random drops, Bungie has created an environment where we can work specifically towards certain exotic items.
Keep in mind that these quests aren't the easiest to do (they are exotics after all), and you may want to have some friends willing to help with some of the missions.
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9) Infusion
Want to increase your light level, but your highest level weapon is the hand cannon with a massive reload time? Are your exotic items lower than some of your other unused gear? Infusion is the answer!
Any piece of gear with an attack/defense value can be infused. Hit triangle on any item you want to level up and go to where my cursor is in the image. You can then use any higher level gear from that same slot to infuse into the lower level gear, which will raise it's attack/defense value. You no longer need to leave your favorite legendaries and exotics behind when new, more powerful gear comes up. Now you can specifically increase the level of the gear you want to use.
