It was quite a disappointment when Konami announced that Silent Hills was cancelled, especially since talents like Movie Director Guillermo del Toro, Game Maker Hideo Kojima, and Actor Norman Reedus were working on it. Speaking with Bloody-Disgusting, del Toro talked a bit about what it was like to work on the horror game, as well as his confusion over it being cancelled.
It was curious.We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.
The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular. We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no sense at all that that game is not happening.
Makes no sense at all. That’s the randomness that I was talking about.
His thoughts mirror what he said in a previous interview earlier this year, closer to when it was first announced that the game was cancelled.