In an interview with GameSpot, Studio Design Director David Vonderhaar explained that the Black Ops 3 story will be purposefully messed up.
A lot of the mystery of the latest trailer and all the story stuff is there because there is some really screwed up mind-fuckery going to happen to you when you play the game. That’s the Black Ops narrative, that’s intentional in design.
Some of that “screwed up” material could be torture or other violence. At least, that’s what the ESRB rating, which was recently released, says.
This is a first-person shooter in which players assume the role of a futuristic military unit attempting to thwart the plans of a cartel. Players use machine guns, pistols, shotguns, grenade launchers, and various “cybercore” abilities (e.g., drone control, confusion for human enemies) to kill robots and soldiers amid futuristic urban environments. Action is frenetic, with frequent gunfire, explosions, cries of pain, and blood-splatter effects. Some attacks allow players to blow up enemies or blow off their arms or legs. A handful of cutscenes depict figures being beaten, tortured, or stabbed; some stabbings are depicted fairly close up. During the course of the game, players can select emblems from a menu screen for character/team customization; a few emblems are suggestive of marijuana. The words “f**k” and “sh*t” appear in the dialogue.
What do you think Vonderhaar’s quotes on the Call of Duty: Black Ops 3 story?