Camp Crystal Lake beckons, folks. Gun Media and Illfonic’s Friday the 13th: The Game has reached its funding goal over on Kickstarter with three days left to spare.
Simmering around $723,210 at the time of going to press, the licensed horror title is now on course for a release across PC, Xbox One and PlayStation 4 in fall 2016.
Responding to the development milestone, Gun Media’s Executive Director Randy Greenback spoke about delivering an experience that is fitting of its beloved source material.
This has been a rollercoaster ride from the start. From announcing Summer Camp, to becoming the official Friday the 13th game, and now we have the backing of a legion of fans? To say I’m excited would be putting it lightly. I’m downright ecstatic!
Initially pitched as a homage to Friday the 13th and its horror peers, Gun Media soon attracted the attention and indeed support of franchise creator Sean Cunningham. From there, the studio’s IP evolved into a bona fide licensed title, one designed as a third-person, asymmetrical multiplayer game.
In light of today’s news, Kedhrin Gonzalez, Creative Director at Illfonic Studios, spoke about the stylistic tendencies of the game, and how it will pique the interest of any horror aficionado.
This is a game that pairs well with me like fine wine and a steak or a dead body and a tight crawl space. I’m extremely honored to be working on this game and I can’t wait to show everyone how awesome this game truly is. Anyone and everyone who calls themselves a fan of the horror genre will enjoy this game. The weaker minds? Well, they may need to sleep with the lights on for a while…
Now set to conclude on the appropriate date of Friday, November 13, Gun Media and Illfonic noted that a pair of stretch goals have been added, including a single-player experience at $1,625,000, along with the addition of Pamela Voorhees at $3,775,000.
Will you pick up the infamous hockey mask as Jason Voorhees when Friday the 13th: The Game launches in 2016?