In the build up to this week’s beta test, Ubisoft has shed light on just how far The Division has progressed since the playable alpha build from late last year.
Then, thousands put an early version of the shooter to the test, subsequently highlighting areas for improvement via “valuable comments and suggestions.” Upon collating the raw data, the publisher began implementing a series of tweaks to the game, culminating in more than 10,000 bugs being fixed.
As for the incremental updates, interface, gameplay and The Division‘s Dark Zone areas were all subject to polishing, and here’s the comprehensive list of it all.
Added support for multiple in-game languages:
All platforms: English, French, Italian, German, Spanish
PC, PS4: Japanese
Weapon and Item Mods can now be changed directly from the inventory screen
[Xbox One and PS4] Changed weapon swap button mapping to:
[Tap] Primary/Secondary weapon
[Double Tap] Switch to Sidearm
UI improvements for better readability and usability
Additional balancing of weapons, enemy NPCs, and character progression
Added another Dark Zone gate to the Beta Map area
Changed Dark Zone brackets level range
Depending on your level, you will now be matched with level 4-7 players and enemies, or level 8 players and enemies
Landmarks have been added to the Dark Zone Map area
With these landmarks you will find more challenging encounters rewarding you with better loot
Loading of textures and models should no longer suffer delays on console
More than 10,000 bugs have been fixed, including many of the most reported bugs during the Alpha.
Missing sound with specific weapons and mods combinations
Repeating audio when opening the Mega Map
Mission objectives not completing correctly
Floating characters and weapons
Character loading stuck at 95%
The Division is due to drop on March 8. Those who pre-ordered Ubisoft’s online shooter will be able to partake in this week’s beta test, which is slated to commence for PS4 players on January 29.