After giving us update 1.05 last week on PlayStation 4 and PlayStation 3, Activision and Treyarch have now released Call of Duty: Black Ops 3 update 1.06 on PS4 and Xbox One.
Reportedly bringing the total size of all updates on PS4 to 9.5GB, here’s the full list of Multiplayer patch notes for today’s update:
General
- Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
- Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
- Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
- The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.
General Gameplay
- Fixed issue where hit markers moved off-center when a player was taking damage.
Specialists
- Outrider
- Sparrow
- Increased ability to hit enemies.
- Nomad
- Rejack
- Increased remaining Power when player terminates.
- Prophet
- Tempest
- Increased ability to hit enemies.
Create-A-Class
- Assault Rifles
- ICR-1
- Increased long distance damage range.
- HVK-30
- Increased long distance damage range.
- Sheiva
- Increased long distance damage range.
- KN-44
- Increased medium distance damage range.
- Submachine Guns
- Vesper
- Reduced recoil stability.
- Reduced Hip-fire accuracy.
- Weevil
- Increased medium distance damage range in Hardcore mode.
- Sniper Rifles
- Locus
- Increased weapon switch speed.
Scorestreaks
- Power Core
- Cost decreased to 1250.
- Duration increased to 60 seconds.
- Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.
Maps
- Breach
- Swapped #1 and #3 Hardpoint zones in rotation.
- Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
- Combine
- Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
- Havoc
- Adjusting spawn points that would slightly drop the player to the ground when respawning
- Infection
- Added grenade collision on isolated area of Infection wall.
- Redwood
- Removed rogue pickup prompt while playing Search & Destroy.
- Adjusting spawn points that would slightly drop the player to the ground when respawning.
- Stronghold
- Fixed exploit where Players were able to get atop trees in several areas.
- Added kill brush to remove exploitable area near mansion.
- Gauntlet
- Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
- Fixed issue where Players were able to get outside the map on Jungle side.
- Resolved exploit where Players were able to view through solid geo on urban side of map.
- Splash
- Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
- Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
- Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
- Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
- Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.
Game Modes
- Uplink
- Removed aim assist while carrying the Satellite Drone.
And here’s what’s changed with Zombies:
General
- Fixed several issues with Daily Challenges not showing the correct reward.
- Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
- Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
Shadows of Evil
- Fixed Shadows of Evil Easter Egg bug.
Der Eisendrache
- Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
- Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
- Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
- Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
- Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
- Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
- Addressed a rare progression break during the main Easter Egg.
- Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
- Various enemy pathing issues have been fixed.
Finally, the one Campaign patch note says Treyarch “added support for the Tactical Mode ‘auto-on’ feature.”
You can read the Xbox One patch notes over here.
You may also experience some issues with Call of Duty: Black Ops 3 multiplayer being down, as they are currently at Defcon 2 on PS4 and Xbox One. “Online services are degraded. Users in some regions may experience connectivity issues,” Treyarch says.
[Source: Activision Support via Reddit, WCCFTech]
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