An incremental patch that addresses issues in the Imperial City, Orsinium, and Thieves Guild expansions, The Elder Scrolls Online: Tamriel Unlimited update 1.13 is now available to download on PlayStation 4.
Requiring a 535MB download, the update also improves overall performance, adds fixes to several quests including Snakes in the Sand and Proving the Deed, and brings gameplay fixes to obtaining multiple Mundus Stone buffs and being incorrectly charged resource costs.
Here’s the patch notes for today’s The Elder Scrolls Online update on PS4:
Base Game Patch – Fixes and Improvements
Combat and Gameplay – General
- Reduced the cooldown for the daily rewards from using the Dungeon Finder to 20 hours from 24 hours.
- It will now be easier to jump and move forward to land on top of fixtures and terrain.
- Fixed an issue where you could use multiple knockback abilities (such as Meteor) on monsters to cause them to become stuck in the air.
- Fixed an issue where you were able to obtain multiple Mundus Stone buffs. Developer Note: We have completely overhauled the Mundus Stone buff system, fixing several issues in the process. All characters with active Mundus Stone buffs will have them removed upon login. The Mundus Stone buff system now remembers the order in which the buffs were applied, and removes buffs in the correct order when using the Twice-Born Star item set.
- Fixed an issue where a full group of 4 players would have to wait in a queue when using the Grouping Tool.
- Fixed an issue where summoned pets and followers would not travel with you correctly after using a wayshrine to a different part of the same zone.
- Fixed an issue where abilities that failed to cast due to invalid locations or invalid targets would still charge the caster resources.
- Fixed an issue where abilities (notably Regeneration and its morphs) could be cast multiple times while ignoring the global cooldown.
- Fixed an issue where spell reflection abilities (such as Reflective Scale) would charge the reflecting player the resource costs of that spell.
- Fixed an issue where your mount’s Stamina bar was not updating properly and becoming desynced from the mount’s actual Stamina.
- Fixed an issue that could, in rare cases, prevent you from reaching Rank 10 in the Fighters and Mages Guild skill lines. Note: This fix is retroactive, so if you found yourself stuck at Rank 9 previously, you should now be Rank 10 when you log in.
- Fixed an issue where the camera in third-person view could become detached briefly when using movement abilities, such as Bolt Escape.
- Fixed an issue where the animations from charge abilities (Shield Charge, Critical Charge, etc.) would not properly play if you sheathed your weapon immediately after casting them.
- Fixed an issue where the Minor Aegis and Minor Slayer buffs from item sets such as Twilight Remedy or Roar of Alkosh would be removed when your character died.
Crown Store – General
- Clarified the tooltip for the Crown Mimic Stone to indicate that they allow you to craft in any known style, instead of any style. This description is now consistent between the item, the Crown Store, and the associated tutorial.
- Sand-Kissed Salwar Ensemble: The pants from this costume will no longer have a large flare at the bottom of the leg, and will more closely follow the contour of your body.
UI – General
- Fixed an issue where you would receive an error if you bought back the last item in the “Buy Back” window, and attempted to hit the selection button again.
- The random Activity Finder reward text is no longer truncated in the German and French game clients.
Thieves Guild – Fixes and Improvements
Dungeons and Group Content – Maw of Lorkhaj Trial
General
- Removed some extraneous candles and optimized effects to improve consistency and performance within the Trial.
- Fixed an issue that was occasionally preventing monsters from being visible.
- Implemented some potential fixes for missing effects in this Trial. This is an ongoing work in progress.
Boss 1: Zhaj’hassa the Forgotten
- You will no longer be able to leave Zhaj’hassa’s area before he appears.
Boss 2: False Moon Twins, S’Kinra and Vashai
- Dead player characters will now have their Lunar or Shadow Aspect removed when one of the bosses is killed.
Boss 3: Rakkhat, the Fang of Lorkhaj
- Dro-m’Athra Assassins and Dro-m’Athra Dreadstalkers will now have increased damage after being hit by Rakkhat’s Annihilation Sphere, as intended.
- Corrected the range of Rakkhat’s Crushing Void ability to only affect targets within melee range.
- Rakkhat will now relocate via teleportation during Crushing Void to his desired destination instead of occasionally skating across the floor.
- Rakkhat can now use his Void Blast projectile attack outside melee range.
- Silenced player characters will no longer receive the Celestial Purge synergy prompt. Now, only player characters with the Lunar Bastion buff are eligible to be granted the Celestial Purge synergy from Adara’hai.
- There will now be visual effects triggered when someone collides with one of Rakkhat’s defensive orbs during his Wrath of the Void ability.
- The defense granted by one of Rakkhat’s orbs during Wrath of the Void is now properly removed regardless of when the orb explodes.
You can check out the full list of patch notes by following the link below.
If you missed it yesterday, Bethesda detailed the upcoming Dark Brotherhood expansion.
[Source: Elder Scrolls Online]
10 Vita Games That Are Better Than Their PS4 Counterparts
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10 Vita Games That Are Better Than Their PS4 Counterparts
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Crypt of the Necrodancer
Crypt of the Necrodancer is a genius blend of dungeon crawling and rhythm games. It's also a perfect fit for the PlayStation Vita. Plug in a pair of headphones, and the game's fantastic music really takes over not only your eardrums, but your mind. There's really no reason not to play Brace Yourself Games' modern classic on the go.
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Hotline Miami
Hotline Miami is one of the most stylish and brutally fun indie games to ever come out, and the Vita version is arguably the best way to experience it. The dual analog sticks allow players to play as intended, but the ability to lock on with the touchscreen is a real game changer. If you want to go on a real trip then play Hotline Miami on Vita.
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OlliOlli2: Welcome to Olliwood
Roll7's OlliOlli series debuted on PlayStation Vita, and it turns out that's where it's best played. OlliOlli2: Welcome to Olliwood solidified this after launching for both PS4 and Vita on the same day. The frantic gameplay that has players constantly retrying the same levels over and over just feels more natural on Vita, and nothing is really gained by having it on your TV.
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Pix the Cat
While the Vita version of Pix the Cat loses an okay, yet ultimately forgettable, multiplayer mode, it's enhanced by the pick up and play nature of portable play. Pix the Cat is best suited in high score runs that only take a few minutes, and it can provide a lot of entertainment in short bursts.
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Rogue Legacy
Rogue Legacy might not be the best choice for this list, as having such an addictive game constantly at your fingertips means it might just take over your life. The Vita version of Cellar Door Games' hit platformer is a perfect port that loses nothing in the transition. These types of ports of high profile indie games are a large reason why the Vita still receives attention from gamers.
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Runner2: Future Legend of Rhythm Alien
Choice Provision's Runner2: Future Legend of Rhythm Alien is one of the best runner games ever made, and it's non-surprisingly a blast on Vita. The difficult, yet satisfying, action and fantastic sound design shine just as bright on Vita as it does elsewhere. It also has the benefit of being the only way to play the game on the go, which is perfect since the levels are so short.
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Shovel Knight
Shovel Knight is one of the most gorgeous 2D platformers in recent memory, and the graphics really shine on the Vita's OLED screen. It's a perfect way to spend your commute, although you might unfortunately miss your stop a few times!
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Spelunky
Peanut butter and jelly. Popcorn and butter. French fries and ketchup. Spelunky and Vita. Some things are just made for each other and that's the case here. The addictive nature, and simple controls, of Spelunky are an absolute perfect fit on the Vita. It's easy to play the daily challenge before you go to bed, and then accidentally stay up until 3am trying to defeat Olmec.
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Super Meat Boy
Team Meat's classic masocore platformer found a lot of success on PC and Xbox 360. Many years later, Super Meat Boy found new life by being released on PlayStation consoles, and the Vita version is a joy to play. The controls feel like a perfect fit for the system, and you'll never feel like you're missing out by not using a DualShock 4. This is the best way to play Super Meat Boy on a PlayStation system.
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Volume
Both of Mike Bithell's games have seen great Vita releases, but Volume really sticks out. His stealth game's unique art style really works well on the portable system. Also, since the port is top-notch, there are no technical issues to think of that have plagued some other ambitious ports.
