Saying the PS4 version is happening partly due to the “overwhelming demand” from fans, Project Director Jason Fader talked about bringing System Shock to PS4:
When we launched this Kickstarter, supporting PS4 was a possibility, but we hadn’t started talking to Sony just yet about it. We were all focused on wrapping the demo up and prepping the Kickstarter. We already had strong contacts at Microsoft from prior projects, so supporting XboxOne was less of an unknown. After we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen. After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4! No stretch goal for it. We’re adding it in as a thank you to our backers that put their faith in us.
Fader acknowledges that supporting another platform “will cost us more time/money since ensuring a game functions smoothly and relatively bug-free is different from platform to platform,” but the more money they’re able to raise, “the better the game will be.”
The Kickstarter campaign ends next week and is currently sitting at $1.07 million (the original goal was $900,000). If it reaches $1.7 million, Nightdive will add the following:
Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted).
According to the Kickstarter page, System Shock is still scheduled for a December 2017 release on PC and Xbox One.