Writing on the Outlast Facebook page, Red Barrels explained that they’re delaying Outlast 2 to ensure it’s the best experience possible, and they promise it will scare the crap out of you next year:
We had to make a difficult decision recently. After weighing our options we’ve decided to postpone Outlast 2’s release until Q1 of 2017.
We want you to know that we listen to your feedback, we see your excitement and we know you care about our work. Our mission as an indie studio is to deliver to you the best, most terrifying, most fulfilling experiences possible. That’s why we’re taking just a little bit more time to make sure our vision for Outlast 2 is in no way compromised and is the experience you deserve.
This is not the type of news we ever want to deliver, but we are so fully committed to the world we’ve built and to our awesome community that we could not, in good conscience, release a game who’s limits haven’t been tested to the extreme.
Thank you for understanding. We promise Outlast 2 will scare the crap out of you.
Asked about virtual reality compatibility for Outlast 2, Red Barrels said, “Sadly, no VR compatibility at the moment.”
Outlast 2 sees you playing as Blake Langermann, a cameraman working with your wife, Lynn, as you follow a trail of clues that started with the murder of a pregnant woman. The investigation leads to the Arizona desert, “to a darkness so deep that no one could shed light upon it, and a corruption so profound that going mad may be the only sane thing to do.”
We previewed Outlast 2 at E3 and said, “Outlast 2 looks like it breaks up the gameplay and milieu enough to keep each new moment fresh as the game flows terrifyingly forward.”