Earlier this week, the latest Steam Client Beta Update went live, adding the previously announced DualShock 4 support. As the patch notes show, downloading the beta update will give PlayStation 4 controllers access to the same sort of customization and configuration support as Steam Controllers:
- Added Steam Configurator support for PS4 Dual Shock Controller. Note that this is a beta release. Enable in Big Picture settings Add/Test Controller settings. When enabled, PS4 controllers will have access to the same sort of customization/configuration support as Steam Controllers, including native API support.
- PS4 Controllers using this system can map the trackpad, gyro, buttons, etc. to keyboard, mouse, or x-input outputs and can make use of action sets, touch menus, radial menus, and so forth.
- Added default PS4 templates.
- Added software calibration for non-Steam controller based IMUs to counter for gyro drift.
- Configuration Browser can now be toggled to show all available controller types rather than the default of the in-use controller type.
- Configurations can now be marked as “Unique” to a specific controller. This configuration will only be applied to that controller for that user’s account. By default, all controllers of a specific type will share a configuration unless marked as Unique.
- Big Picture now supports PS4 controller glyphs when using Steam Configurator support.
When Steam launches Discovery Update 2.0 in the next couple of weeks, they’ll change their policy surrounding images on a game’s product page. As Valve revealed to Eurogamer in a copy of its update notes, developers will be required to post actual in-game screenshots, rather than concept art or pre-rendered stills:
Regardless of the content in your game, please make sure that images uploaded to the ‘screenshot’ section of your store page are actually screenshots of your game.
After acknowledging that they haven’t been very clear when it comes to guidelines for screenshots in the past, Valve added, “When the ‘screenshot’ section of a store page is used for images other than screenshots that depict the game, it can make it harder for customers to understand what the product is that they are looking at.” Expanding on their rules about using actual screenshots, Valve said, “This means avoiding using concept art, pre-rendered cinematic stills, or images that contain awards, marketing copy, or written product descriptions. Please show customers what your game is actually like to play.”
Valve gave their own game, Dota 2, as an example of what not to do, saying they’re in the process of updating the product page to use screenshots instead of artwork:
Although Valve didn’t specifically mention it, this change in policy could be coming as a result of No Man’s Sky, which is being investigated by the ASA for false advertising in its videos, screenshots (some of which are used in the PlayStation Store listing), and store page.
Will you be using a DualShock 4 to play your Steam games?