Available by 8:30am PT/11:30am ET on PlayStation 4, Xbox One, and PC, Rainbow Six Siege update 5.2 is a Mid-Season Reinforcement patch that adds the Bartlett University map to PvP, introduces major changes to Tachanka, and more.
Reportedly a 2.18GB download on PS4, here’s the highlights of today’s Rainbow Six Siege update (version 1.22 on PS4):
Reworked Operators
Tachanka – Game Design Notes
Since the launch of Rainbow Six Siege more than a year ago, Tachanka has been the weakest Operator, even if he has become one of the most loved. This has most clearly been reflected in his pick rate, which is the lowest in the game.
When looking at Tachanka, the biggest downside lies in the gadget. The tradeoff between his turret’s stopping power and his lack of mobility isn’t good enough. Attackers have several ways to deny him with the element of surprise, and can easily headshot him once they know his position.
In order to introduce a counter to this weakness, we’ve added a shield in front of the turret which protects him from frontal headshots. The objective is for Tachanka to be the king of the angle that he positioned into, while being very vulnerable to other angles.
The shield can be broken separately from the rest of turret and has 500 HP. We’ve also added recoil and a little bit of spread to the gun, in order to mitigate the strength of the shielded turret in spawn peek situations (long distances).
New Map
Bartlett University Map
- Launching with the Mid-Season Reinforcement patch is the Bartlett University map redesigned for PvP. The map used to only be available in PvE and is going to be available for everyone starting December 15th, 2016.
- The newly redesigned map removes all the gas and PvE elements from the original design, and introduces better destruction, improved visual layout for better orientation, and a new two-layer destruction.
Operator Tweaks
Fuze Is Getting Another Cluster Charge
Fuze is getting an additional Cluster Charge and each sub-grenade has a larger radius.
Fuze is literally a hit or miss Operator. We wanted to help him be more on the “hit” side of things while not making him too frustrating to play against either. He’s getting an additional charge to apply offensive pressure more often throughout the round. That change alone would not have changed much on itself since it’s rather easy to dodge the pellets. That is why we are also making the radius of the pellets’ larger, from 2.5 meters to 4.2m.
As it was before, the lethal area for all armor types was up to 1.2m. From 1.2m to 2.5, it would be non-lethal damage except for light armor who only suffered non-lethal from 2m to 2.5m. We are expanding the zone of non-lethal damage up to 4.2m. This should help Fuze move Defenders out of rooms, exposing them to other Attacker’s fire or preventing them from holding crucial lines of fire. Have at it, and be careful of where the hostage is before detonating those Cluster Charges!
Bandit Adds a Battery
We’ve added a fourth Battery to Bandit. Batteries are relatively easy to get rid of in most situations, and defenders need some help countering Thermite and Hibana wall breaching abilities.
Smoke’s Gas Canisters Now Throw Like Grenades
Smoke’s Gas Canisters follow the nitro cell curve and speed when thrown; however, we want to give him better deployment options for his gadget. In 5.2, we’ve replaced this with a normal Frag Grenade throw curve.
Blackbeard’s Killing Efficiency Is Getting Balanced
In this episode of a series of very fortunate nerfs: Blackbeard. His killing power is without a doubt the greatest in the game right now. He has one of the highest pick rates, as well as the highest kill/death ratio of all operators. Because of his shield, he is able to out-trade almost anyone in any situation. That is a problem.
Blackbeard’s role is meant to hold an angle while being fully covered and catching rotating defenders. Right now, he excels at doing that while also excelling at getting kills in about any situation. This change is going keep him strong at his role of holding angles while making sure he isn’t as strong at running and gunning.
- Shield health points reduced from 150 to 60
- Aiming down sights increased from 0.25 to 0.7 seconds
- Aiming down sights from sprint increased from 0.35 to 0.8 seconds
Other Improvements
Shield Resistance Against Explosions
In general, Shield Operators are currently too weak. One of the reasons is how easily they get countered by explosives like nitro cells.
Because of this, we have implemented a system that make shields offer directional resistance versus explosions.
When an explosion occur close to a Shield Operator, it will now take into account how much of the Operator’s body was protected from the explosion by the shield. Every body part that is fully covered by the shield will resist up to 80% of the explosion damage, and the total damage will take into account which body parts were hit. Feet and hands take less damage than torso and head, for instance.
Typically, a nitro cell thrown in front of a shield will be a lot less of a threat – but one that is carefully thrown behind a shield will force him to make a hard choice: look back at it to mitigate damage while being exposed, or keep advancing forward and hope the explosion won’t be close.
Note that this does not apply to Blackbeard, or Tachanka.
Grenade Explosions Are More Consistent
We have recalculated the behavior of grenades to make them to more consistent with the destruction system. Here is how they are changing:
- The Impact Grenade now uses a radial explosion for a more consistent hole shape.
- Explosions now create holes that decrease in size with the distance.
- The Frag Grenade now uses a radial explosion for damage near the frag itself and shrapnel destruction at longer ranges.
You can learn about the weapon changes and bug fixes by heading over here.
As Ubisoft detailed last month, Rainbow Six Siege will have another full year of content in 2017.
[Source: Rainbow Six Siege, Rainbow Six, Ubisoft Forums, Reddit (1), (2)]
Best of 2016 Game Awards - PlayStation Plus Game
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Best of 2016 Game Awards - PlayStation Plus Game
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Helldivers
Helldivers brings a fun and intensity to cooperative play that I have not had in a long time. Single players may want to skip this one, but if you have some friends to sit down with, either on the couch or via the PSN, I highly recommend getting your squad ready to defend Super Earth from impending doom. Just watch out for that turret.
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Gone Home
This PC game almost didn't make it to consoles, but thankfully, it did! It's a different beat from the 8-bit indie games that people are used to, but that's a good thing.
Gone Home's story is second to none and rewards those patient gamers out there.
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Siren: Blood Curse
This 2008 title saw a re-release on PS+ this year much to the delight of horror fans everywhere. While some of its gameplay mechanics might feel outdated compared to more recent games in the genre, there's no denying that the atmosphere, tension and just scare factor is still as frightening now as it was back then.
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Journey
Journey is minimalist to allow you to fill in those gaps with your own emotion and experience — to apply your personal situation and make the story your own. It’s a simple beauty, but one that shines brightly and now has the opportunity to be played by millions more thanks to its stunning upgrade to PS4, with beautiful lighting and environments that impress. Whether you’ve played Journey before, or never had the opportunity, do yourself a favor and make your way to the top of the mountain on PS4. You may find more on the way to the peak than you expected at the outset.
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Resident Evil Remastered
If you want some good, classic scares, then pick up this great Resident Evil remaster as soon as you can. $20 might sound like a lot for what is really an old game with shiny new “packaging,” but with multiple endings, the best visuals possible, and that iconic mansion setting, you’re always going to want to come back for more. Whether you want to relive the nightmares of your youth or experience a classic for the first time, this version of Resident Evil is an easy recommendation to real survival horror fans.
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Everybody's Gone to the Rapture
You already know if you want to buy in on this experience. If you’re looking for a gory, bloody, violent apocalypse, well, there are already a myriad of other titles to choose from. But if you’re looking for an interesting method of storytelling full of drama, then you will want to check out Everybody’s Gone To The Rapture. This is a video game as a piece of literature. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. The Chinese Room had a story to tell, and they have done so in such a unique fashion that I eagerly await their next adventure.
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Grim Fandango: Remastered
Like watching a classic old movie, Grim Fandango Remastered feels like a hearkening back to the golden days of gaming, when PC adventure games ruled and games didn’t have difficulty settings so easy that it seems like the game is playing itself. This is as much a history lesson as it is entertainment, lest we forget the roots of great gaming. Sure, the backgrounds and cutscenes are untouched, but remember the fit everyone threw when they edited the original Star Wars trilogy too much (Han shot first…)? Grim Fandango Remastered has been put together with care as a passion project from Tim Schafer, and is sure to delight both players new to the game and long time players of Grim Fandango and the LucasArts graphic puzzle adventure genre. Perhaps most important to this release will be the potential effects that bringing this game back into the limelight will have on the future development of adventure titles, and the thought of a merging of great classics and new technology really excites me.
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And the winner is...
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Winner - Journey
Journey is minimalist to allow you to fill in those gaps with your own emotion and experience — to apply your personal situation and make the story your own. It’s a simple beauty, but one that shines brightly and now has the opportunity to be played by millions more thanks to its stunning upgrade to PS4, with beautiful lighting and environments that impress. Whether you’ve played Journey before, or never had the opportunity, do yourself a favor and make your way to the top of the mountain on PS4. You may find more on the way to the peak than you expected at the outset.
