Anybody with a pet knows that getting them to do exactly what you want to do is a thankless chore. They’ve got minds of their own, and no matter how much you point, shout, or make silly noises at them, they just won’t go put your dead DualShock 4 on the charger and bring you a fresh one. The minds behind The Last Guardian made Trico’s AI much like a pet; frustrating at times, but endearing and adorable at the end of the day. This week’s PSLS Help Desk is taking a software direction and giving you some assistance in the latest PS4 exclusive. Whether you’ve already played it and want to go through it again, or have yet to even pick it up, we’re here to help you get the most out of your journey with Trico in The Last Guardian.
Trico has a mind of its own, and the game doesn’t exactly do a great job of telling you how to get Trico to do what you want. It’s not a complaint, as part of the charming nature of the game is discovering your bond with the creature, but if you want a nudge in the right direction here are some tips on how to control Trico and have him help you solve the various puzzles.
First it should be noted that you cannot control Trico at all early in the game. Eventually there is a voiceover that will give an indication that the boy has formed a bond with Trico and can issue commands. At this point, the game will tell you the basics of controlling Trico, but there is a lot more information to be surmised from hidden clues that the game doesn’t implicitly state.
Sights and Sounds
Trico’s eyes are central to discerning his mood. If they are whitish-blue, it means that he’s entranced by something. You’ll notice this when feeding him barrels throughout the game. Other times this happens are when Trico is mesmerized by the glowing blue pots. If his eyes are pink, he’s enraged or scared. This happens when fighting enemies or when he comes face to face with the stained glass eyes. Often in this state you will need to calm Trico down but climbing onto him and holding circle to pet him. This will help alleviate his fear and rage and bring his eyes back to the standard black color that means you can issue commands.
Now just because you can issue commands doesn’t mean he’ll listen. You may have to tell Trico to do something a couple of times, but be patient with the chimera. More often than not he just needs to finish sniffing around a bit before moving on to the next area. Pay attention to Trico’s sounds. If you’re stuck and don’t know how to progress, you’ll often find Trico making noises that means the boy just needs to climb on Trico’s back and let him leap to the next platform.
The R1 Button
The R1 button — in combination with other face buttons — is used for commanding the Trico. To call Trico to your location, just tap R1. Depending on how far away he is, the boy will either call him gently, or shout to get his attention. Again, this may take a moment, but Trico will eventually come.
R1 plus the left thumbstick points where you want Trico to go. It can be hit or miss, especially if you are riding on Trico when you try to point. Sometimes Trico would entirely turn around and go the opposite way. Often I found this less helpful than just going to where I wanted Trico to be and pressing R1 to call him, instead of directing him there. Once he’s in position, you can issue additional commands depending on what you need him to do.
The two other useful buttons to use with R1 are triangle and square. Triangle tells Trico to jump, so if you need to ride him up to the next platform, jump on his back and hold R1 and triangle to tell Trico to leap up, or even put his front claws on a wall to get you to a higher ledge. Square tells Trico to attack or swipe with his talons. This is needed a couple of times to break through blocked doorways. Cross and circle apparently scold and praise Trico respectively, but I never found these necessary at any point during my playthrough except to psychologically make myself feel good about praising Trico when he does good, or scolding him when he doesn’t listen to me.
Trico can be a frustrating ally, but The Last Guardian wouldn’t have the heart and charm it does without Trico’s independent AI that really makes the beast feel like a pet we know and love. The most crucial tip for controlling Trico is patience. Enjoy the sights, sounds, and company of the creature. Once you learn patience, Trico will seem a better companion for it, even if it does go against a gamer’s nature of being able to control things in games.
Have you had any trouble controlling Trico? Do you have any other tips that may help players through the game? Try to keep things as spoiler free as possible in the comments below.
Essential Reading:
- PSLS Help Desk – Managing PS4 Payment Methods and Options
- PSLS Help Desk – How to Clean a PS4 Controller
- The Last Guardian Review – A Triumph in Trico (PS4)
The Last Guardian Info Dump
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The Last Guardian - Everything You Need to Know
Ready to tame the elusive, mythical beast?
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What is The Last Guardian?
Good question.
It’s the third action-adventure game to emerge from Team Ico and one that has spent almost a decade languishing in development. Thought to be sentenced to limbo in perpetuity, it’s well known that The Last Guardian endured a tortured production, during which time Game Designer Fumito Ueda left Ico to work on the gestating project in a freelance capacity.
It was only when Sony re-revealed The Last Guardian at E3 2015 that the pieces started to fall into place, and we’re now mere days from release.
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Introducing Trico, Your New Bestie
Part Yorda, part Agro, Trico is a griffin-like creature that combines the characteristics and appearance of a cat, bird and dog. Its a quite, gentle beast, but you'll have to earn its trust first before setting off on your adventure.
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Prolonged Development Cycle
For the longest time, The Last Guardian was the stuff or legend, right up there with FFXV and even the fabled Half-Life 3.
Reflecting on the twists and turns, Ueda noted that The Last Guardian wasn't always in active development, as many suspected.
"We weren’t always in active development so it’s really difficult to provide an accurate number in terms of the development period, but one thing I can say is that we thought that it was going to be shorter, or we thought that Ico and Shadow of the Colossus took a long time to develop, so one of of the missions of The Last Guardian was that we wanted to create something good in a short period of time, so the fact that it took a long time to develop was completely unexpected for me."
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The Stuff of Legend
You and I aren’t the only ones excited by The Last Guardian’s launch. Here, developers from Naughty Dog, Guerilla Games and more share their hopes for Team Ico’s imminent release.
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Sony Almost Pulled the Plug
During the throes of development, The Last Guardian flirted with cancellation numerous times, to the point that Sony almost pulled the plug.
When asked if Sony would have canned The Last Guardian after all this time, Shuhei Yoshida replied: "If everyone stopped asking about it, probably we would have."
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So, What’s the Story?
That's a question we can't answer -- not really. Ueda first drafted up ideas for the game in 2005, before it entered development under the name of Project Trico two years later.
Even after the first reveal at E3 2009, production proved sluggish, with developers reportedly struggling to meet Ueda's initial vision. Right around the time that development appeared to reach a standstill, Sony was beginning work on the PS4. Some months later it was decided that Team Ico's third outing would be repackaged for PlayStation 4, and the rest is history.
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But What’s the ACTUAL Story?
Oh, you mean The Last Guardian itself?
Told as a flashback, the game's official logline reveals:
"When a young boy meets a colossal, mysterious creature named Trico, the pair form a deep, unbreakable bond that will help them survive amongst the crumbling ruins and malevolent dangers that surround them. By working together, the unlikely pair must communicate with one another to overcome tremendous obstacles and uncover the secrets of their beautiful fantasy world – and ultimately survive their touching and emotionally charged journey."
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Technical Limitations Drove Trico to PS4
According to Shuhei Yoshida, The Last Guardian officially became a PS4 title in 2012.
Much of that came down to the technical limitations of the PS3, with Yoshida-san stating,
"So, that’s the decision that we made some time in 2012, and after that, the team went back to the drawing board in terms of the tech, because the architecture is so different. … But since last year … the game’s playable. So, the team is very excited now. And working very hard."
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Project Trico Runs Deep With PSLS
Project Trico has a history with us, and its triumphant re-reveal prompted PSLS' founding father Anthony Severino to pen a candid open letter.
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The Last Guardian Lives
Naysayers be damned, E3 2015 ushered The Last Guardian back on stage and in one fell swoop, the game once written off as vaporware was slated for 2016.
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Not a Guaranteed Slam-Dunk
When asked about the potential success of The Last Guardian, Sony Computer Entertainment Europe President and CEO Jim Ryan remained coy, stating:
"We obviously believe that they’re gonna be a success. But the one where the most uncertainty is, is The Last Guardian.
Well, not in terms of the quality of the game. I don’t have any qualms about that. But my organisation did not perform particularly well with either Ico or Shadow Of The Colossus. I have berated them for this, and said, ‘We have to do better with this game’. And we’ll certainly give it our very best shot. So I’m saying, the other two games [Final Fantasy VII and Shenmue]… there’s a history of successful and profitable publishing. There isn’t that in the third case and I need to change that." -
Download Size & Install Size
Team Ico has confirmed that The Last Guardian physical version will occupy 15GB. As for digital, the PlayStation Store has updated to reveal that it’s an 11.9GB download in North America and 12GB download in Europe.
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PS4 Pro Support Confirmed
You can officially add The Last Guardian to the list of games compatible with Sony's PS4 Pro.
Support will be added support through a game update, and The Last Guardian will upscale to 4K and bring “minor performance improvements” on PS4 Pro.
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Extended Gameplay Demo
Curious to see Trico in action? Look no further than this extended, 20-minute gameplay demo.
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CG Trailer
More footage! This time, it's a CG trailer accompanied with further details on the core premise.
“When a young boy meets a colossal, mysterious creature named Trico, the pair form a deep, unbreakable bond that will help them survive amongst the crumbling ruins and malevolent dangers that surround them”
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Rated T for Teen
It's official: The Last Guardian has been rated T for Teen.
Here's the ESRB listing:
“This is an action-adventure game in which players control a young boy as he explores ruins and solves puzzles with his giant animal companion (Trico). Players can command Trico to zap blocked passages or strike enemies with a lightning attack that shoots from its tail. Enemies in suits of armor generally break into pieces when defeated; though soldiers sometimes emit blood-like flashes or red symbols when injured. In some levels, the player’s character can rip the helmets off enemy characters, though no gore is shown. Cutscenes also depict acts of violence and occasional blood: Trico attacked by spears or swords; Trico bleeding from wounds.”
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Two Collector’s Editions
Join Sid Shuman and a rather excited Shuhei Yoshida, President of Worldwide Studios, as they unbox the game's NA Collector's Edition.
Those in Europe can find an unboxing of their TLG premium package here, via PlayStation Access.
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Official Soundtrack
The Last Guardian soundtrack will be released via vinyl and a downloadable app known as the Composer’s Choice music app.
More info:
"We’re happy to announce that a The Last Guardian Composer’s Choice PS4 Music App of the score featuring 19 tracks will be available separately at launch via the PlayStation Store. The soundtrack app supports both stereo and surround playback, and also allows users to export all the tracks as stereo MP3 files via a compatible USB drive. The soundtrack will also be available via iTunes at a later date."
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Hands-On Impressions
Back at E3, PSLS had the chance to go hands-on with an early build of The Last Guardian, when Jowi Meli walked away overly impressed. In his preview, he wrote that, “there’s enough both new and reminiscent of Ueda’s past works to make me think Sony might have something truly special on their hands.”
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Review Embargo
Expect the first wave of reviews to begin pouring online on Monday, December 5. Our own Chandler Wood will be taking point for PSLS.

