Destiny PS4 exclusive

Destiny Update 2.5.0.2 Is a Hotfix, Focuses Solely on Sandbox Tuning

Entirely focused on Sandbox tuning, and not featuring any other changes or fixes, Destiny update 2.5.0.2 today on PlayStation 4 and Xbox One is a Hotfix.

Released at 10am PT/1pm ET, the update shouldn’t kick you from any activities, but you will be required to log in to Destiny again after returning to the title screen to install the Hotfix. If you haven’t installed the Hotfix by 2pm PT/5pm ET, you’ll be removed from online activities to grab it.

Here’s some of the patch notes for Destiny update 2.5.0.2. The full list can be seen on Bungie’s website:

Crucible

Special Ammo

Adjusted Special ammo economy in all gametypes

  • Players start Crucible matches with Special amm
  • Special ammo is now lost upon death: Sidearms are not affected by this change
  • Special ammo crates now appear every 60 seconds (initial spawn and respawn)
  • Special ammo crates are shared with allies within 75m (down from 100m)
  • Special ammo timing in Mayhem is unchanged

Elimination Game Types

  • Round time limit has been reduced to 90 seconds (down from 2 minutes)
  • Players only start with Special ammo for Round 1 in Elimination gametypes: Special ammo timing is 30s initial, then 45s respawns; Special ammo is wiped at the beginning of subsequent rounds

Weapons

Hand Cannons

  • Significantly increased initial accuracy (returns to Launch / Year 1)
  • Reduced base range to 35m from 40m
  • Reduced Aim Assist and Magnetism at longer ranges
  • Reduced minimum damage after falloff from 50% to 33%

Auto Rifles

  • Increased Precision Damage modifier to 1.3x (up from 1.25x)
  • Increased base damage of low rate of fire Auto Rifles by 2.5%
  • Increased in air accuracy

Pulse Rifles

  • Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
  • Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
  • Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
  • Reduced the effect of High Caliber Rounds for Pulse Rifles
  • Increased in air accuracy

Scout Rifles

  • Increased in air accuracy

Shotguns

  • Shotguns no longer deal precision damage: The Chaperone and Universal Remote are unaffected by this change. Note: Universal Remote only deals precision damage when ADS
  • Shotguns now have significantly less magnetism when fired from the hip
  • Shotguns now have significantly less in air accuracy
  • Shotguns no longer have a movement penalty
  • Shotguns now deal 20% more damage to combatants
  • Rangefinder on Shotguns now increases ADS time by 25%
  • Reduced Universal Remote’s Magazine Size to 3 from 5
  • Universal Remote now takes longer to reload

Classes

General

  • Reduced Health of Guardians with Armor values above 10
  • Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
  • Blink now disables your Radar and HUD for a short time after activation

Hunter

  • Throwing Knife now deals Solar Damage on impact
  • Hungering Blade: Immediately starts Health regen, Restores more Health per kill, Gives a flat amount of Health/Shield per activation, Does not immediately start regenerating Shields
  • Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed

Warlock

  • Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
  • Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses: Amplitude will continue to grant small range boost to new base range
  • Landfall now reduces the total time in Stormtrance

Titan

  • Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air

There will be some Destiny server maintenance from 9am PT to 5pm PT tomorrow, February 15, but Bungie doesn’t expect there to be much impact to players.

During the Activision earnings call last week, it was revealed that Destiny 2 is releasing in fall 2017 and will have a great cinematic story.

[Source: Bungie (1), (2), (3)]

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