Entirely focused on Sandbox tuning, and not featuring any other changes or fixes, Destiny update 2.5.0.2 today on PlayStation 4 and Xbox One is a Hotfix.
Released at 10am PT/1pm ET, the update shouldn’t kick you from any activities, but you will be required to log in to Destiny again after returning to the title screen to install the Hotfix. If you haven’t installed the Hotfix by 2pm PT/5pm ET, you’ll be removed from online activities to grab it.
Here’s some of the patch notes for Destiny update 2.5.0.2. The full list can be seen on Bungie’s website:
Crucible
Special Ammo
Adjusted Special ammo economy in all gametypes
- Players start Crucible matches with Special amm
- Special ammo is now lost upon death: Sidearms are not affected by this change
- Special ammo crates now appear every 60 seconds (initial spawn and respawn)
- Special ammo crates are shared with allies within 75m (down from 100m)
- Special ammo timing in Mayhem is unchanged
Elimination Game Types
- Round time limit has been reduced to 90 seconds (down from 2 minutes)
- Players only start with Special ammo for Round 1 in Elimination gametypes: Special ammo timing is 30s initial, then 45s respawns; Special ammo is wiped at the beginning of subsequent rounds
Weapons
Hand Cannons
- Significantly increased initial accuracy (returns to Launch / Year 1)
- Reduced base range to 35m from 40m
- Reduced Aim Assist and Magnetism at longer ranges
- Reduced minimum damage after falloff from 50% to 33%
Auto Rifles
- Increased Precision Damage modifier to 1.3x (up from 1.25x)
- Increased base damage of low rate of fire Auto Rifles by 2.5%
- Increased in air accuracy
Pulse Rifles
- Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
- Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
- Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
- Reduced the effect of High Caliber Rounds for Pulse Rifles
- Increased in air accuracy
Scout Rifles
- Increased in air accuracy
Shotguns
- Shotguns no longer deal precision damage: The Chaperone and Universal Remote are unaffected by this change. Note: Universal Remote only deals precision damage when ADS
- Shotguns now have significantly less magnetism when fired from the hip
- Shotguns now have significantly less in air accuracy
- Shotguns no longer have a movement penalty
- Shotguns now deal 20% more damage to combatants
- Rangefinder on Shotguns now increases ADS time by 25%
- Reduced Universal Remote’s Magazine Size to 3 from 5
- Universal Remote now takes longer to reload
Classes
General
- Reduced Health of Guardians with Armor values above 10
- Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
- Blink now disables your Radar and HUD for a short time after activation
Hunter
- Throwing Knife now deals Solar Damage on impact
- Hungering Blade: Immediately starts Health regen, Restores more Health per kill, Gives a flat amount of Health/Shield per activation, Does not immediately start regenerating Shields
- Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Warlock
- Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
- Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses: Amplitude will continue to grant small range boost to new base range
- Landfall now reduces the total time in Stormtrance
Titan
- Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
There will be some Destiny server maintenance from 9am PT to 5pm PT tomorrow, February 15, but Bungie doesn’t expect there to be much impact to players.
During the Activision earnings call last week, it was revealed that Destiny 2 is releasing in fall 2017 and will have a great cinematic story.
[Source: Bungie (1), (2), (3)]
9 Things You May Have Overlooked in Destiny The Taken KIng
-
9 Things You May Have Overlooked in Destiny: The Taken King
You may not play Destiny a lot. You also may not follow everything online about the game. Fortunately, we're showing you some fundamental things about the game's latest expansion that you may have overlooked to help you get the most out of it.
-
1) Court of Oryx
In the middle of the Dreadnaught there's a massive platform with a portal on it which can be accessed through patrols. This is the Court of Oryx. Spending time here will drop a ton of engrams and allow you to level up quite rapidly.
Players will use runes to spawn enemies and gain rewards for killing them. Even if you don't have runes of your own, you'll get periodic rewards as others use theirs. A couple of hours here can easily upgrade your light significantly, and it's a lot of fun to grab some friends run the Court.
-
2) Motes of Light
If you played a lot of Year One Destiny, and had a ton of old materials sitting around (yup, those ascendant and radiant materials), you'll have access to a ton of Motes of Light.
The materials can be turned in to The Speaker in exchange for Motes of Light, and leveling up beyond 40 will get you Motes as well.
What are they good for? Hold square in your menu while over them and you will gain experience for any weapons and armor that need experience. Got a sweet new sniper that you want to max out quickly before you run the raid? Use Motes. It's a little trick that can really save time. You can also use Motes of Light to quickly level up your chosen faction reputation.
-
3) Three of Coins
When Xur makes his appearance for the weekend, you can check here at PlayStation LifeStyle for his location and inventory. Even if there's nothing for you, it's worth it to pick up a few Three of Coins. He sells five for seven Strange Coins.
Using the Three of Coins increases the drop rate of exotics from Ultras (boss enemies). The buff goes away after each boss, whether an exotic drops or not, but there's good news! It stacks if you don't get an exotic, so chances are increased each time.
If you make sure that you use a Three of Coins anytime you don't have the buff active, regular play will see a number of exotics dropping for you.
-
4) Class Specific Strike Armor
The Taken King has some unique new strike bosses, and your Guardians can wear armor modeled after each of them. By playing the heroic strike playlist, there's a higher chance that you can get legendary armor pieces for each class that match some of the bosses.
These armor pieces will drop according to your light level though, so if you want them in the endgame, you'll want to run this with a high light level.
-
5) Regular Bounties
Bounties have gotten much easier to accomplish, both in requirements and with being able to turn them in directly from your menu. Turning in bounties will often get you Motes of Light, Strange Coins, and engrams, so it's well worth picking up each days bounties before you head out to fight the darkness for the day. It's a simple one, but something many Guardians overlook.
-
6a) Crucible Questline/Weekly Shaxx Bounties
There's a very long and arduous questline that requires a lot of playing in the Crucible. If you're up for it, completing the full line of quests once (which again, can be frustrating and time consuming) will unlock Shaxx's weekly Crucible bounties. These bounties are far easier to complete than some of the requirements for the questline to unlock these. Go through each of these five bounties...
-
6b) Weekly Shaxx Bounties
...to complete the final Shaxx bounty for the week. Turning this in from your menu will reward you with endgame gear, such as...
-
6c) Endgame Gear
...this exotic sniper rifle that dropped for me on my first completion of Shaxx's weekly bounties. While this one gun wasn't worth the pain of the entire questline, having these bounties unlocked for endgame rewards each week going forward will definitely be worth the controller crushing madness I endured.
-
7a) Gunsmith Rank/Test Weapons
If you head over to Banshee-44, the gunsmith, you can pick up some test weapons every week. These weapons will have specific requirements like using it to kill Hive, or getting kills in the Crucible with it. Once you complete the "research," you can dismantle the weapon as the reputation has already been sent to your gunsmith rank. There's a very good reason for ranking him up...
-
7b) Gunsmith Rank/Class Specific Weapons
As you level up the gunsmith rank, you will unlock small questlines to get class specific legendary and exotic weapons.
You read me right. An auto rifle and shotgun specifically for a Titan. A sniper rifle just for Hunters. These are great weapons with some special perks that make them work great with each class, so they are well worth getting your rank up for.
-
8) Exotic Gear Questlines
If you see a questline with a yellow background and a sword in the middle, these are the quests you'll need to complete for specific exotics. Rather than having exotics be random drops, Bungie has created an environment where we can work specifically towards certain exotic items.
Keep in mind that these quests aren't the easiest to do (they are exotics after all), and you may want to have some friends willing to help with some of the missions.
-
9) Infusion
Want to increase your light level, but your highest level weapon is the hand cannon with a massive reload time? Are your exotic items lower than some of your other unused gear? Infusion is the answer!
Any piece of gear with an attack/defense value can be infused. Hit triangle on any item you want to level up and go to where my cursor is in the image. You can then use any higher level gear from that same slot to infuse into the lower level gear, which will raise it's attack/defense value. You no longer need to leave your favorite legendaries and exotics behind when new, more powerful gear comes up. Now you can specifically increase the level of the gear you want to use.
