The votes have been counted for Week 4 of the North American PlayStation Store’s Vote for Your Favorite promotion, and the winner is… both games! For whatever reason, both Overcooked and Sheltered are on sale for 40% off and 30% off, respectively, until Tuesday, March 28 at 8am PT/11am ET.
This means you can grab Overcooked for $10.19 USD and Sheltered for $10.49 USD for the next few days through the PlayStation Store. Unfortunately, neither of Overcooked’s bundles are on sale.
There’s also plenty of other PlayStation Store sales happening right now in North America (in addition to the weekly deals and March 2017 Flash Sale), and you can see all of those deals below:
Spotlight Sale (ends March 31 at 8am PT)
- Ghost Recon Wildlands (PS4) – $50.99
- Ghost Recon Wildlands Deluxe Edition (PS4) – $59.49
- Ghost Recon Wildlands Gold Edition (PS4) – $84.99
Nioh Sale (ends March 25 at 8am PT)
- Nioh (PS4) – $40.19
- Nioh Digital Deluxe (PS4) – $53.59
- Nioh Season Pass (PS4) – $16.74
XSEED Games Publisher Sale (ends March 31 at 8am PT)
- Akiba’s Trip: Undead & Undressed (PS4) – $14.99
- Akiba’s Trip: Undead & Undressed (PS3) – $9.99
- Akiba’s Trip: Undead & Undressed (PS Vita) – $9.99
- Brandish: The Dark Revenant (PSP; PS Vita) – $9.99
- Corpse Party: Blood Drive (PS Vita) – $8.99
- Corpse Party: Book of Shadows (PSP; PS Vita) – $9.99
- Corpse Party (PSP; PS Vita) – $9.99
- Earth Defense Force 4.1: The Shadow of New Despair (PS4) – $19.49
- Earth Defense Force 2: Invaders from Planet Space (PS Vita) – $9.99
- Exile’s End (PS4) – $4.99
- Exile’s End (PS Vita) – $4.99
- Half-Minute Hero (PSP; PS Vita) – $4.99
- Killer is Dead (PS3) – $9.99
- Lunar: Silver Star Harmony (PSP; PS Vita) – $9.74
- Nitroplus Blasterz: Heroines Infinite Duel (PS4) – $8.99
- Nitroplus Blasterz: Heroines Infinite Duel (PS3) – $8.99
- Onechanbara Z2: Chaos (PS4) – $14.99
- Orgarhythm (PS Vita) – $2.99
- Ragnarok Odyssey (PS Vita) – $7.49
- Ragnarok Odyssey ACE (PS3) – $9.99
- Ragnarok Odyssey ACE (PS Vita) – $9.99
- Senran Kagura Shinovi Versus (PS Vita) – $19.49
- Senran Kagura Bon Appetit! (PS Vita) – $4.99
- Shantae: Half-Genie Hero (PS Vita) – $14.99
- Sumioni: Demon Arts (PS Vita) – $2.99
- The Legend of Heroes: Trails of Cold Steel II (PS3) – $27.99
- The Legend of Heroes: Trails of Cold Steel II (PS Vita) – $27.99
- The Legend of Heroes: Trails in the Sky (PSP; PS Vita) – $9.99
- Touhou: Scarlet Curiosity (PS4) – $9.99
- Unchained Blades (PSP) – $9.74
- Valhalla Knights 3 (PS Vita) – $9.99
- Ys: 1 & II Chronicles (PSP; PS Vita) – $7.49
- Ys: Seven (PSP; PS Vita) – $9.74
- Ys: The Oath in Felghana (PSP; PS Vita) – $7.49
Rocket League Sale (ends March 27 at 8am PT)
- Rocket League (PS4) – $14.99, $12.99 (PS+)
*All prices are in USD and may be higher in Canada.
Will you be getting anything this weekend from the PlayStation Store?
[Source: PlayStation Store via XSEED, Cheap Ass Gamer, Wario64]
Essential Reading:
- Now Loading… What Motivates You to Finish Games?
- Top 5 Best Ways to Upgrade Your PS4
- Confirmed PS4 Games Out in Q2 2017
10 Game Mechanics That Need to Evolve (or Die)
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10 Game Mechanics That Need to Evolve (or Die)
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Tutorials
Recommendation: Banish them entirely. Use contextual in-game scenarios to showcase more complex tasks. Let players play! They'll figure it out or teach one another.
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Item Pickups
Recommendation: Small, manageable inventories are great. Don't design quests and games that require the player to have 37 pinecones on hand just in case.
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Fetch Quests
Recommendation: Provide a main quest that is so expansive and diverse it allows for organic tangents that feel important. Fetch quests are artificial bulk. Get rid of them. Invest the time in a main quest that satisfies for 40+ hours instead and my time will feel valued.
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Inventory Systems
Recommendation: It doesn’t take a lot of effort to find creative ways for game worlds to make sense. In The Witcher 3's case, why not add an option for the banks in Novigrad to not only exchange currency, but allow you store items in safety deposit boxes?
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Minimaps
Recommendation: Allow for maps in towns. Outside of that, no map, no icons, until you explore the area. Create a world that can help players find their way intuitively without a map using landmarks, signposts, and NPCs that can offer more than grunts and stock expressions.
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Quicksave/Quickload
Recommendation: If games insist on traditional save/load mechanics, integrate it into the control scheme. Here’s a freebie, double-tap the touchpad to save, hold it to load. I’m positive that will lead to absolutely zero accidental saves...
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Character Momentum
Recommendation: Just pay Naughty Dog for their player momentum algorithms and be done with it.
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Fast Travel
Recommendation: All killer, no filler. Don’t make me backtrack unnecessarily. Use fast travel any time it keeps a player’s progress moving forward and avoid ever making a player move backward.
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Weapon Types
Recommendation: Have fun with weapon types. If you must have an axe and a sword, make them play differently. Not just heavy swing vs light swing, let it impact the way a character is responded to, let it affect the way a character develops, etc. If your game can’t include explosive teddy bears, then do some research to find the medieval equivalent to one (there totally is one).
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Dialog Options
Recommendation: Player choice will grow and become more complex as technology (and budgets) advance. But if a game cannot (or does not) provide the foundation for meaningful dialog options, don’t include it. It weakens your story and insults the player.
