Discussing Monster Hunter World in an interview with VG247, Producer Ryozo Tsujimoto revealed that there will be plenty of post-launch content after the game releases in early 2018 for PlayStation 4 and Xbox One:
Well, as you know Monster Hunter has a long tradition of being really generous with our post-launch roll-out in terms of updating the roster of quests that are available and we plan to keep that same system here.
So after the game releases we’re going to have a roll-out of time-limited event quests for you to join and bringing out more content for players to enjoy online as the game rolls on – so yeah, you can look forward to lots of post-launch excitement.
If you watched the gameplay trailers and were worried that the game has become ‘Westernized’, Tsujimoto said, “Everything kind of flows from the concept we have from the title. We don’t make changes at random, and we don’t just decide ‘let’s make it easier’ and then pick things to change.”
Director Yuya Tokuda brought up the fact that you can now drink your potion as you’re walking as an example, and explained why the change happened:
It’s just that now the monsters can be anywhere near you and there’s no loading barrier to hide behind. You can’t jump out of the area by one pixel and suddenly be safe and have time to do your animation – you have to be ready to face the monster. It’s almost like the pace is much quicker.
Ultimately, as Executive Director Kaname Fujioka told IGN, “We’re not taking things that people in the West hate and fixing them to make Western players buy it. People sometimes make that assumption, or they’ve got that fear, but that’s not the case at all.”
Earlier today, some free Monster Hunter World PS4 Avatars went live on the PlayStation Store in North America.