Bungie: A Destiny Game That Ran at 60fps Would Be Smaller, Less Co-Operative

Back in May, Bungie revealed that Destiny 2 will run at 30 frames-per-second on PlayStation 4 and Xbox One and, despite being “super-powerful,” the PS4 Pro “couldn’t run our game at [60fps].”

In a new interview with EDGE magazine (via WCCFTech), Project Lead Mark Noseworthy said they could make a Destiny game that runs at 60fps, but the space would be smaller, it would be less co-operative, and there would be less enemies:

It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.

Could we make a Destiny game that ran at 60fps? Yes, but the space would be smaller, it would be less co-operative, and there’d be fewer monsters to shoot. That’s not the game we want to make.

Noseworthy continued by saying they’re trying to make an incredible action game first and foremost. “We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame-rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making,” he added.

If frame-rate is really important to you, Noseworthy said “there is a platform now where you can spend as much money as you want, to go as fast as you want.” That platform is PC, which can run Destiny 2 up to 144fps if your rig can handle it.

Destiny 2 releases on September 6 for PS4 and Xbox One. There will be a day one update (details TBA), and pre-loading on PS4 will begin on August 31.

[Source: EDGE Magazine October 2017, Issue #310 via WCCFTech]