EVE: Valkyrie is making the jump from virtual reality to regular gaming with its Warzone expansion later this month, and we’re starting to learn more. Developer CCP Games told WCCF Tech that the space shooter will use dynamic resolution techniques that’ll result in it running at a 4K resolution and at 60 fps when played on a PS4 Pro. That’s an impressive technical feat.
Here’s what they had to say about the EVE Valkyrie Warzone PS4 Pro specs
On PS4 we use a dynamic resolution technique developed by Alex Vlachos at Valve where you change your resolution based on what’s getting rendered on the screen or VR Headset. This is to render the game at high resolution when you’re flying around the map and fallback to a lower resolution when you’re in the heat of battle, where explosions and other effects slow down rendering. On PSVR we render between 1920×1080 and 2880×1620 at 60 frames-per-second, this is true for both the PS4 and the PS4 Pro. The PS4 Pro has extra graphics features like dynamic shadows and improved effects we can’t run on the original PS4.
For 2D we use the same dynamic resolution technique, this lets us run at native 1080p at 60 frames-per-second on PS4 and between 1920×1080 and native 4K (3840×2160) at 60 frames-per-second on a PS4 Pro where a 4K display is available, though most of the time it will be somewhere in the middle.
Additional graphics features are available when running at 1080p on PS4 and PS4 Pro compared to the VR versions such as improved effects, shadows and lighting.
WCCF Tech‘s has more on the PC version of the update (and their full interview with CCP Games will go live tomorrow), so head on over there if you want to learn more about the technical wizardry.
EVE: Valkyrie Warzone releases September 29.
[Source: WCCF Tech]