Star Wars Battlefront II Single-Player Campaign Length Revealed
With Star Wars Battlefront II on the horizon, fans are clamoring to find out more information regarding the single-player campaign of it. As soon as the campaign was announced, one of the biggest questions surrounding the campaign was how long it would last. Now, we might have our answer.
Speaking to Press Start as part of the outlets trip to the EA headquarters, David Robillard – the studio producer of Motive – was asked about the single-player campaign of Battlefront II and revealed that it would last about 5-7 hours. “…we thought that around 5-7, maybe 8 hours is probably a good amount of time…we wanted to stay very driven towards the Star Wars fantasy that the players are going to experience and not have it be drawn out.” he told Press Start. Obviously, the campaign was never going to be a 40+ hour adventure, and 5-7 hours is enough for a nice, concise story.
In case you missed it, we recently got a chance to visit EA’s corporate headquarters and go hands-on with some of the single-player aspects of the game. You can find a brief snippet of that below:
PSLS: Speaking of story, since you are talking about the point of view of the Empire, would you say from a game design standpoint that this gave you more freedom, or was it more restrictive?
May Ling Tan: Well, when we first started out to figure out what made Iden who she is, we were working with a core that already existed, based on what DICE had already built with the first Battlefront. There were a lot of core abilities that the troopers already had. So we tried to draw from that as much as possible, as much as it made sense. But we knew we had to step it up a bit more, and give her more abilities that could convey that feeling of her being an elite trooper. She has more reach than what a normal trooper would usually have. So once we figured out we needed to expand beyond what DICE already had with normal troopers, that’s where ideas like, okay, we need to give her a companion droid, we also wanted to inject a different flavor in terms of combat. Like what you see with the stealth mechanics. That was something that would not make a lot of sense in multiplayer, for example. But in the single player campaign, it made a lot more sense. The pace was a bit more slowed down, players had a bit more time to assess their surroundings, to be able to read the battlegrounds, to be able to absorb the story. So a lot of those mechanics came hand-in-hand with the experience that we wanted to focus on for the campaign. Those were then floated to DICE and Lucasfilm, to make sure that it fit in with this larger product that they wanted to build.
Star Wars Battlefront II is set to launch on November 17.
[Source: Press Start]