Wolfenstein II: The New Colossus is only a couple of days away from launching, and fans will notice that when they get the game, there is absolutely no multiplayer in it. That isn’t by accident, and the decision to omit multiplayer from the game was a choice that came down to not wanting to take away from the storytelling, according to the developers.
Speaking to PC Gamer at this years Gamescom regarding the upcoming first-person shooter, Lead Designer Tommy Tordsson Björk was asked about the story of Wolfenstein II and what makes it so special. “The only way we can create these super immersive narrative experiences is if we can solely focus on the single-player,” Björk said. “Having a multiplayer component in this work process would just dilute it all. That’s the danger if you try to do two things at once.”
Björk certainly isn’t the first developer to note how hard it is to properly develop a single-player and multiplayer portion of a game that both feel completely whole and special. Finding that line between what to dedicate your time to can often be tough, especially when you have the pressure that developers do weighing down on you.
Elsewhere in the interview, Björk said that the team considered the Wolfenstein games to be action adventure games rather than shooters, “because we feel there’s so much more to them than just shooting,” he said. While the main draw of the game is the guns, Björk noted that the setting and story are what put the series over the top for most fans.
The entire interview is definitely worth a read, and if you want more from Björk and his thoughts on the game and what makes it so special, head over to PC Gamer to check the rest out.
[Source: PC Gamer]