THQ Nordic and Experiment 101’s Biomutant has us intrigued since it was first unveiled back in August. It’s a post-apocalyptic open-world ARPG that allows players to utilize powerful mutations, bionic prosthetics, and weapons in a troubled world which can they either save or lead to further darkness.
Fans have been wanting to know what the game’s open world is like, and Experiment 101 boss Stefan Ljungqvist has answered exactly that in a Q&A session with IGN.
We’re told that Biomutant‘s world is “16 square kilometers, or approximately 6 square miles, plus some underworld areas.” But the world’s dying and it’s players’ choices that’ll determine what happens to it. One of the main goals is to find out who we are and where we came from, during which we’ll see what the world was like once upon a time.
In BioMutant, theoretically, the world is open to you at the start of the game. However, some areas are not really reachable by foot and you need to find alternative ways to access these as you progress through and explore the world. There have been glimpses of this already; for example a goop (wat-ski) that’s required to venture out in the archipelago, a puff-blimp (air balloon) which is a great way to reach otherwise inaccessible mountaintops and plateaus and wearing specific clothes and equipment to endure changes in the atmosphere.
In addition to this, there’s also parts of the world that change as you play, meaning that you’ll have different types of challenges and means to explore those area, depending on when and how you choose to approach them. There might also be areas changing in relation to other choices and/or actions you make in the game.
Ljungqvist also said that the game won’t be full of content pre-marked on a world map for players to explore. Instead, Experiment 101 wants quests and in-game experiences to feel like “personal discoveries.”
Biomutant will release in 2018 for PlayStation 4, Xbox One, and PC.