Stealth Is More Significant in Sekiro: Shadows Die Twice Than in Souls Games
FromSoftware has been abundantly clear in that even though there’s Souls DNA in Sekiro: Shadows Die Twice, this is not a Souls game. Many key differences are made apparent in Sekiro’s gameplay. One such difference, according to Director Hidetaka Miyazaki, is the implementation of stealth.
During an interview with Polygon, Miyazaki revealed that stealth will play a much larger role in Sekiro. Sure, Dark Souls and Bloodborne permit players to sneak in some instances. However, there aren’t gameplay-specific functions that allow players to employ a full on stealthy approach. This changes with Sekiro: Shadows Die Twice. Miyazaki revealed the following:
We’re preparing a number of ways for the player to feel like they’re able to [use] everything in their arsenal in order to take on these situations. With stealth elements, it’ll allow you to sneak undetected, to an extent. While you’re undetected, you can eavesdrop on enemies to get hints about other enemy weaknesses, strategic hints about how to approach the map and certain situations, or [learn] story details as well. This is a kind of a new element … and it relates nicely to be the theme of the shinobi.
Despite the changes, fans should expect some tried and true aspects of the Souls series to make an appearance. For instance, in addition to offering details about stealth, Miyazaki also confirmed a new game plus mode for Sekiro: Shadows Die Twice. Though this feature “is still taking shape,” Miyazaki said it will be connected to Sekiro’s story. According to Polygon, he also noted that Sekiro’s new game plus will share similarities with that of the Souls series.
Sekiro: Shadows Die Twice launches early next year on March 22, 2019.