Before its release in 2010, we all thought this was going to be Kratos' last adventure (or better said, last bloody odyssey). Luckily enough, it delivered. Presented with more epicness than ever, and the most brutal boss fights, GoW 3 has some of the most polished and solid gameplay in the entire franchise. The four different weapons feel completely balanced and for the first time we feel the need to use another killing tool besides the Blades of Chaos. The Zeus finale has its fans and haters. However, the journey and killing of every remaining god is something that you shouldn’t miss.
Defined as one of the “Games of the Generation,” it was a necessary reboot of a fatigued franchise, and it’s also the only sensitive God of War to the date. The link created between Kratos and Atreus is the most compelling creation the saga has ever made and it shows some needed emotional maturity in the killer of gods. Technically it’s brilliant and gameplay-wise it feels like a refreshing. Let’s hope Santa Monica fix the major problems like loot issues, useless crafting, and last but not least, the depiction of its only female character for the sequel.
I remembered when the first game came out people said it was a “mediocre copy” of GoW. I personally found a nice mix of combat and exploration in a big world. Nevertheless, the sequel released two years after and it was a better game in every aspect. Death was by far a more sympathetic character and the combat was more complex, with an interesting loot system and range of abilities for our new horsemen. Exploring felt like the main course, with new creative places to discover.
Insomniac's game about the wall-crawler is much more than an Arkham clone. It has its similarities, of course, like the use of varied gadgets and counter-attacks; but thanks to the unique abilities of Spidey, the battles have a different flow and a sense of verticality. And what about the traversal system? Moving through a game world has never felt better. You have never controlled the young hero like this before. An emotional story packed with most of Peter’s worst enemies and a faithful depiction of the character and there you go: Best Spidey Game. Period.
Ni-Oh was labelled as a “soulslike” from its very first gameplay video and the similarities were right there: a highly demanding and precise combat system, with a strong emphasis on recovering what you have lost after being killed. Nevertheless, instead of looking at its Souls inspirations, we should pay attention at its unique soul. Ni-Oh has impressive controls, with combat closer to Ninja Gaiden than FromSoftware’s saga. Also, its own mythology and design of enemies is stellar.
Probably the most interesting and unique game on the list. Yoko Taro, NieR's director, is one of a kind, with such a special and enigmatic mind. He and his team crafted a fantastic and hopeless tale of androids and what was left of humanity. While its phenomenal combat—part hack and slash, part shooter—is already a more than enough reason to try this game out, its innovative way of telling a story with multiple “endings” deserves all the prizes. You can find more of Yoko Taro in the original NieR and the Drakengard franchise.
The only thing that prevents DMC 4 from being a better title than the previous one, is something that still haunts my mind: repetition. Why do I have to repeat the levels and bosses I already beat with Dante? The studio created the definitive version of Dante, with the insane ability of changing between battle styles in real time and some crazy weapons like the Pandora’s Box. All of this feels damaged by nonsensical repetition. A real shame indeed, because DMC 4 had the potential of being the best in the series. Nero was a cool character, though.
Yeah, I already said that I liked this game and I’ll say it again. While I don’t think it was a necessary reboot, it wasn’t bad either. In fact, it’s an engaging and fun hack and slash, much slower and simple than its “bigger” brothers, but with an outstanding level design and great music to listen to while slaying some demons. The plot wasn’t that great but it was better directed than any of the others in the franchise. This Dante wasn’t a cool character, though.
Experience how this franchise began with the all time classic Devil May Cry. If you can stand the archaic and outdated controls, plus an unforgiving difficulty, give it a try. There’s an excellent game to be discover, with an astonishing atmosphere and some of the best boss fights in the series.
Then try what I consider my personal favorite, Devil May Cry 3: Dante’s Awakening. A prequel to the original, follow Dante in his first clashes with Vergil, his brother. Acquire devastating weapons, master four different styles of playing and beat breathtaking designed bosses in this fabulous game. Some bizarre and ridiculous cutscenes will stay in your mind for a long time, like the damn good OST. You can’t skip this one.
And always remember these words: DMC 2 never happened.