Avalanche Studios has said that RAGE 2‘s character abilities are designed to enable players to engage in close and mid-range combat, which is key to their survival.
Over on PlayStation Blog, Combat Designer Peter Johansson said that game will have players aggressively getting up in their enemies’ faces, true to id Software-style combat.
“We went through a number of iterations to ensure that we got abilities that complement and synergize with the weapons, not replace them,” explained Johansson.
Some of these abilities include Slam (ground-pound attack), Shatter (lethal kinetic blast), Vortex (pulling and yanking enemies), and Barrier (portable shield).
All character abilities come with upgrades, and RAGE 2 offers 70 updates for abilities alone.
“Traversal is very free and versatile in the game, and it becomes even more so the more you upgrade,” explained Gameplay Progammer, Yan Knoop. “If you master things like Dash, Grav-Jump, Float, Vortex jumps, and Rush, you can really master any space and keep your enemies constantly dizzy.”
Upgrades include Touch of Death for the Barrier ability, which turns enemies into meat cubes if they pass through it.
“All abilities have some sort of basic usage that’s either for offensive, defensive or traversal purposes,” added Knoop. “But most also have additional functions that really unlock their true potential beyond its original purpose. This is where the abilities really shine and enable you to be extra creative.”
[Source: PlayStation Blog]