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PSN Trophy Data Suggests Majority of Returnal Players Didn’t Finish the Game but That’s Hardly Surprising

Over the weekend, video game stats and metrics website HowLongtoBeat published its annual year-in-review lists for 2021, revealing that Capcom’s Resident Evil Village was one of the most completed games this year. One of the lists suggested that, based on user-submitted data, Housemarque’s Returnal was one of the least finished/most retired games this year.

The latter caused quite a bit of a stir because it simply took into account the total amount of people who dropped a game prior to finishing it, which means that popular games would understandably have a higher number of people quitting before finishing. Nevertheless, Returnal being on the least finished list spurred numerous headlines and kickstarted a debate, prompting HLTB to release another list of least played games that considered the percentage of players who dropped a game after starting it. However, PlayStation Network data suggests that a vast majority of Returnal players did not in fact see the campaign through to the end.

According to PSN trophy data, only 30.3 percent of Returnal players finished Act 1, approximately 23 percent finished Act 2, and about 10 percent finished Act 3. Even if we assume that a number of players didn’t sync trophy data, it wouldn’t make a huge difference.

These stats shouldn’t be too surprising. While single-player games tend to have high completion rates (see: The Last of Us Part II and God of War) Returnal‘s difficulty coupled with the absence of a save option threw a lot of people off. Housemarque did end up introducing a Suspend Point feature, but it still wasn’t a traditional save option and it’s understandable that a lot of players had already moved on to other games by then.

For what it’s worth, Housemarque is considering adding more options like Suspend Point in the future, so we might see an increase in completion rate.

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