Call of Duty: Black Ops III’s second DLC map pack is out now, giving players four new multiplayer maps and a brand new zombies campaign to play. I’ve spent the last five days playing each level extensively in a variety of multiplayer modes to find the highs and lows of Eclipse.
Compared to the first DLC pack Awakening, which had some very obvious misses and low points for me, Eclipse fares much better under first impressions. Not only does it come with a variety of aesthetic stylings, but play style and strategy must change for each new map as well as you learn the nuances of the corridors and how to best navigate with the movement system. Though I certainly did find some lows, it was more to do with my own individual play style than a factor of bad map design.
Rift
Rift reminds me a lot of Rise from the first map pack, though it’s Rise done right both in layout and overall look. Though Rift isn’t anything too special to look at overall, it’s less cluttered, with more clean lines than Rise had. Where Rise had a series of befuddling side paths that allowed enemies to easily get behind you, Rift cleans up the layout to promote more forward movement and face to face encounters throughout the level.
Clever players can still find great ways to move around behind the enemy though, which makes Rift a great map for teams with good strategy, rather than a map that feels exploitable. Rift primarily advocates a lot of wall running over open pits that will drop players into the boiling caldera below if they fail. Along the side paths, the long sight lines are disrupted by small barriers that lead to close encounters, so it’s best to check your corners before you go barreling around them. A lot of the action is funneled towards the middle which I would recommend approaching cautiously if you want to avoid another death on your record.
Spire
Spire has a clean modern look, taking place in a futuristic sub-orbital airport. It’s lanes are far more open than any of the other maps, and as a player who lacks the patience to check that I am clear before running out into the line of fire, it does not fit well to my play style. Most of the kill cams that I have seen on Spire show that this is a map where snipers can really shine. Even the broad side lanes lack much more than some waist high cover meaning that players who like to hang back can get a good view from almost anywhere.
One outside edge of the map is a lane featuring wall runs over open air that funnel into the middle, similar to Combine from the base game. Most players have learned to avoid the middle however, unless it is required for an objective based mode like Domination, so these outer paths are rarely utilized unless absolutely necessary. This lack of players on the outside does have it’s advantages though, as they can be used to get behind the enemy spawn point if utilized unnoticed.
Verge
Verge is apparently a remake of a map from Call of Duty: World at War, which I didn’t play, so I can’t say how it compares to the original. What I do notice is that the map has the same kind of character that one might expect from Borderlands, albeit a little more realistic in its theme. Neon signs and ramshackle huts hobbled together from old wreckage in a post-apocalyptic wasteland underscore a stalemate between two factions battling over a water source that is the centerpiece for Verge.
Each of its three lanes cater to a distinct and different play style. The mines along one side are long and narrow, with few side paths and only the curvature of the cavern providing a defense against snipers. Encounters in here are pretty much do or die as you can only move forward or back in these tight areas. The center bridge area is a little more open, though it’s obstructed by a lot of debris. This is my playing field. Plenty of opportunities for escapes, sneak attacks, and frenetic encounters make it a zone that is very hard to hold down but fun to play in. The side opposite the mines is far more open above the water source. If you want to get tricky you can try using the water to sneak up, but sniper overwatch here can make it difficult.
Knockout
Visually bright and appealing, Knockout takes places in a Shaolin temple. It’s primary lanes are much less obvious, the map being peppered with both indoor and outdoor areas that snake throughout the landscape. It’s perhaps one of the hardest maps to get used to, due to the need to constantly change play style dependent on where you are. One moment you could be running along a wall over a pit of bamboo spikes, in clear and open view of snipers, while the next you’ll be inside a small room that will funnel you to the middle area if you cant make it through alive.
This juxtaposition of open areas and tight corridors is what makes the map fun to play once you get used to them. It’s really the map that lends itself the best to all game modes, making anything played here fun and interesting whether it’s an objective based mode or a kill based mode. It’s hard to pick a favorite map, but I would think that it would either be this one or Verge given the sheer variety within each of them.
Zetsubou No Shima
Finally there’s Eclipse’s addition to the Zombies campaign, Zetsubou No Shima. This campaign continues to follow the characters from The Giant and Der Eisendrache as they end up shipwrecked on a pacific island filled with overgrowth, lab facilities, dangerous plants, and of course, even more zombies. While I do miss the characters from Shadows of Evil and find this particular cast to be a bit less interesting, the gameplay for Zetsubou No Shima is a lot of fun, mostly due to the compelling design of the area and the secrets that can be unlocked throughout.
Eclipse didn’t do the two things that I was hoping for the most after I played Awakening (more focus on water in multiplayer and a return to the Shadows of Evil cast in Zombies), but Treyarch still managed to put together on awesome package with the maps that they included. While I’m still crossing my fingers that my wishlist will be fulfilled in one of the two upcoming packs, Eclipse is an excellent content offering that doesn’t harbor any significant negatives. If you’ve been holding out on the Season Pass waiting for Treyarch to prove themselves, I think we can be pretty certain that they’ll deliver.
Call of Duty Black Ops 3 Eclipse review code provided by publisher (via Season pass). For more information on scoring please see our Review Policy here.
Call of Duty series
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Ranking the Best and Worst of the Call of Duty Series
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15. Call of Duty: Black Ops: Declassified
It should come as no surprise that Call of Duty: Black Ops: Declassified is at the bottom of this list. Many thought Call of Duty could help save the struggling Vita, but this terrible game managed to do more harm than good. Read Heath's excellent review to find out why Declassified was everything wrong with the gaming industry.
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14. Call of Duty: Roads to Victory
The PSP showing for Call of Duty didn't fare much better than the Vita version. It was a glitch-filled title with poor artificial intelligence. It was the last Call of Duty release before Modern Warfare would change the genre forever.
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13. Call of Duty: World at War – Final Fronts
World at War - Final Fronts is the only PS2 Call of Duty title to release after Modern Warfare. As such, it was unfortunately a cash-in on the series' new found success. Thankfully, most had already moved onto PlayStation 3 or Xbox 360 by the time this released.
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12. Call of Duty: Finest Hour
Call of Duty: Finest Hour was the console version of the first Call of Duty game. It wasn't nearly as polished or as well received as its PC brethren, but it did succeed in getting the series onto consoles for the first time. It is hard to imagine that Call of Duty was once purely associated with PC gaming!
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11. Call of Duty 2: Big Red One
Treyarch, who is now beloved thanks to the Black Ops series, had a rocky start with the franchise they are now associated with. Their first Call of Duty game was a version of Call of Duty 2 for consoles. It received good, but not great reviews as it was not nearly as good as the PC original.
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10. Call of Duty Classic
The original PC release that kicked off the series with a bang finally got a proper console outing in 2009. While its gameplay had clearly aged, this is still a great version of the game. It just can't hold a candle to the later games that were so much better.
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9. Call of Duty 3
Call of Duty 3 was one of the launch titles for PlayStation 3, and it was an easy recommendation. Treyarch developed one of the best World War 2 shooters of all-time, and it is still fun to go back to. Just know that the genre has changed a lot since 2006.
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8. Call of Duty: Ghosts
Everyone was excited to see how Infinity Ward was going to top the Modern Warfare series. Sadly, they haven't done so yet. Instead, we got Call of Duty: Ghosts which was pretty much a disappointment in every area. It was a game caught between console generations, and one that wasn't compelling in single-player or multiplayer. It wasn't a bad game, but it failed to live up to the series' high expectations.
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7. Call of Duty: Black Ops 2
A lot of people absolutely love Black Ops 2. It tried a lot of innovative new ideas with its Strikeforce missions and branching campaigns, but they were good ideas that were not implemented very well. The popular Zombies mode returned, and the multiplayer was a blast. But the underwhelming single-player left a lot to be desired.
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6. Call of Duty: World at War
After Call of Duty 4 revolutionized console shooters, it felt like such a step back going back to World War 2. Despite this disadvantage, Treyarch still managed to create a great game in World at War. It featured a fun cooperative campaign, some amazing sniping missions, and introduced Zombies to the Call of Duty crowd for the first time. Plus flamethrowers are just plain awesome.
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5. Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 didn't quite live up to the high expectations that the first two games set, but it did serve as a proper ending to one of the greatest gaming trilogies ever made. Infinity Ward couldn't be expected to innovate an entire genre with every release, but Modern Warfare 3 did feel a little too much like fans had seen it all before.
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4. Call of Duty: Black Ops
Treyarch's Call of Duty: Black Ops is one of the most beloved games in the series and for good reason. The campaign was thought provoking, and provided some of the best twists in the series. The multiplayer was top notch, and the popular Zombies mode was brought to a new level.
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3. Call of Duty: Advanced Warfare
After the downer that was Ghosts, it felt great to see Advanced Warfare get the series right back on-track. The exoskeletons made the characters more mobile as ever which only enhanced the gameplay. Its single-player featured an interesting story and an amazing performance by Kevin Spacey. Advanced Warfare is the best the series ever played.
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2. Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare launched the series into mainstream status. This innovative game featured one of the most intense, cinematic campaigns ever seen in a console shooter. It felt like you were playing an action movie! Throw in the game's stellar multiplayer, which changed how progression was handled in pretty much all of video games, and you have the most influential first-person shooter since DOOM.
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1. Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2 was the perfect refinement of the evolution that was Call of Duty 4. The campaign was better, multiplayer was even more polished, and Infinity Ward introduced the best mode in the series' history - Special Ops. Special Ops, which was inspired by the Mile High Club mission in Modern Warfare, was a set of small challenge levels that could be played cooperatively. It was the most fun that the series ever offered, and hopefully it will make a comeback soon!





