

Pieces of you, alive in me
I’ve always loved how Yakuza was kind of a spirit brother to the Shenmue series. If you miss Shenmue but haven’t played Yakuza, you’re missing out. Exploration is a huge highlight, as is the arcade game hub Sega World and a thousand other little details portraying daily life in Japan. Go to Japan, come back, then play a Yakuza game if you want to have your mind blown.

Just as Shenmue had its forklift and collectibles, the Yakuza games tend to include lots of content outside the story and combat. One early example is Kiryu’s taxi, which at times can race on the highway, not bothering with silly things like running into cars or signaling. In true Yakuza form, he can use special moves and Heat Actions to take advantage and win races. And if you don’t like it, the nice thing is, you never have to get into this, apart from a few mandatory missions during the Fukuoka portion (including two rather annoying short missions in which he actually does have to obey all traffic rules).
Learn from the past:

Who is that girl I see?


All we are saying is give pace a chance
Where Yakuza 5 struggles most is figuring out when to let the player do what. The series thus far has been known for intriguing stories of the Japanese underworld, exploration of highly detailed environments, and fun action-RPG style combat with badass moves and brutal finishes. One hidden secret to its success is how well it has juggled these things.

Gotta fight for your right

The Tropey Trophy
With any video game, including the greatest, you have to suspend your disbelief. There comes a point where we draw the line, different of course for everyone. If you got mad at Metal Gear Solid: The Twin Snakes when Solid Snake backflips, then kicks a moving missile, causing it to change course and blow up in the face of the enemy who fired it… then Yakuza 5 might turn you off similarly.
Plenty of times, we’ll have situations in which a hero wins a fight against 100 bad guys, does triple flip kicks in the air, throws sofas like dodgeballs, and so on. It happens in cinemas, too, where the situation is that the heroes are outnumbered by people with knives and guns, but they’ll win because they’re really good at punching people! This kind of cheese is part of the fun, and always has been. I wouldn’t have it any other way. Our guy not even blinking when rocket launchers are fired at him? I’m okay with this.
But the tropes don’t end with the classic Hollywood stuff, and in fact it starts to interfere with the story. Yakuza 5 ramps up the melodrama to stupid levels . I stayed on board for the first few chapters, thinking it would evolve better, but by the 50th hour going through this kind of thing, it really got old. Deleted scenes are deleted for a reason, and Yakuza 5 felt like it needed some cuts. I won’t say where or when, to avoid spoilers, but off the top of my head…
- We Have to Fight Each Other to Prove We Are Bros – Five times.
- Bad Man Stops Because, Gasp, Someone is Behind HIM With a Gun! – Five times (including twice in the same scene)
- A: “I Was Unable to Kill You, So I’ll Commit Suicide.” B: “No! I Can’t Let You Do THAT, Silly!” – Twice
- “Well Hello. I’m a Mysterious Person Who…KNOWS YOUR NAME SOMEHOW!” – At least five times.
I can only see so many people walk up to one of the cast members, speak in really vague terms, gain no ground in negotiations, and then “shock” the protagonist by saying “Are you sure about that, [YOUR NAME HERE]?” Gasp! After the third time this happens to you, shouldn’t the surprise kinda wear off? When you were somewhat famous before, and you’ve had a bunch of people reveal that they know your name, don’t you kinda expect that from here on out?

If it’s intentionally funny, it does a great job, because I did bust out laughing several times during the final chapter, when the stupid really hits the fan. But unlike great satirical comedies, this doesn’t feel like the laughter is supposed to happen. It felt like the laughter was at the game, not with the game; sort of like how the videos Brenden makes in Home Movies aren’t funny because of hilarious jokes, but funny because he and his friends thought that their serious story was actually a good one.
Finale in breakdown
Yakuza 5‘s middle ground is where the game hits greatness. Fukuoka and Sapporo had their moments, but felt like Yakuza on a leash. Osaka and Nagoya were golden, featuring this game’s best blends of exploration, optional content, story, and battles.
The last chapter was where things fell apart. It was shaping up to be great, with all five heroes in town ready to end this mofo, but the story went from good to train wreck. There were already some plot holes, yeah yeah, some Hollywood tropes, sure sure, some things glossed over, right right, but I rolled with it because the game itself was good and, at the core, there was an interesting story there. (Faith was increased by this being my eighth Yakuza game.)

Gameplay in the final chapter had its ups and downs. It’s great to choose between multiple protagonists and face situations in different ways, but on the performance end, the end parts were the only places where the game ran a bit choppily. I won’t pretend to know why, but there were small instances of slowdown in both battles and story scenes, whereas the game had run smoothly up through Nagoya.
A story being good doesn’t mean you want it to never end. Sometimes, you hit that climax, see some falling action and you’re ready for it all to come to a conclusion… but when that doesn’t happen, something feels wrong. And in Yakuza 5‘s case, that happens and then the story keeps going on and on and on with 10-to-30-minute story scenes that add little to the tale. You can only take so many “shocking reveals” back to back to back before your eyes roll back and you just want the thing over.

Even the final battle was borked. An epic fight loaded with badass moves relied too heavily on having to mash X as fast as possible… and then having to mash O as fast as possible, and then back to mashing X as fast as possible. Ready to mash X ? Good, because here it comes! Oh ho, no we’re mashing triangle as fast as possible. Fancy.
ガンバッタけど
Yakuza 5 is indeed the biggest Yakuza game yet, but far from the best. They’ve all got melodrama, tropes, and cheese, but 5 drags all of these a bit too far, making the fun fade in the late game. It’s got great combat held back by how many garbage enemies there are; it has an excellent cast and interesting story, but drags out “shocking reveals” till it’s beyond hokey and into self-parody; it has cities with copious amounts of detail, but invisible walls and artificially narrowed corridors of travel. Truly, for every thing the game does well, there’s an asterisk.
Game purchased by reviewer. You can read our Review Policy here.
(Post-review notes for importers. Read the PSLS guide to importing here.)
Without knowledge of Japanese, you will miss most of the story. Obviously, in a game with voice acting and cinemas, characters’ emotions can usually be accurately identified, but Yakuza features several stoic characters who deliver lengthy monologues. You’ll miss a lot of the story if you can’t understand those. They’re subtitled as well as spoken, but of course, those subs will move as fast as the speech, so if you’re going to rely on your reading, it had best be quick. It is therefore recommended that you know a good level of Japanese to get the most out of this game in its import form.
Yakuza 5 has been confirmed for English release, and will be available as a digital exclusive later in 2015.
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Five different Japanese cities...
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...Which are incredibly detailed, indoors and out
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Interesting story with good characters
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Cast has great chemistry
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Tons of optional mini games and side quests
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Over-the-top action
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Easily over 45 hours, plus lots of optional stuff
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It's Yakuza
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Horrible pacing
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That final chapter
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Gotta force yourself to ignore some plot holes
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Though very detailed, some cities feel oddly restricted
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Customization feels unimportant
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While length is nice to have, there's too much melodramatic fluff
Yakuza 5 review
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Akiyama
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Haruka
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Shinada
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Saejima
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Kazuma Kiryu: The Mofuggin' 4th Chairman
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Haruka's moves
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A dance battle on stage
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Shinada in his pro baseball days
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Kiryu driving his taxi
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Yeah so Taxi Driver was a good movie
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Sapporo
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Haruka is challenged
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Haruka's rivals
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Taxi race!
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Dance battle on the street
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Story going down
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Welcome to Kamurocho
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Haruka's story
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Dance your way to victory
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Yakuza 5

