Bethesda Fires Off New Details on Fallout: New Vegas DLC

September 27, 2011 Written by Max Murray

Bethesda wants you to spice up your Fallout: New Vegas world with a whole arsenal of fresh new weapons with the Gun Runner’s Arsenal DLC. Given that the last DLC for F:NV finally came to us a whole week ago, you faithful followers must be itching for something else, especially some new toys with which you can reign hell on the land. After the jump, learn all about what to expect.

Shared by Bethesda on their blog, a few posts list all the juicy details of what to expect with the DLC dropping today on the PSN store. Read on if you want to know what to expect, or if you’re a fan of surprises you can hop online now to get the bundle for $3.99.

Mad Bomber (Perk) – Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives. Learn how to get the most of your Powder Charges, Bottlecap Mines, and Time Bombs! Love Mini-Nukes but hate carrying around a Fat Man? Slap on a Sensor Module and make a Fat Mine! Want to find another use for those heavy Microfusion Cells? With a bit of Scrap Electronics and some know-how, you’ll be hurling MFC Grenades and MFC Clusters in no time! Crafting humble Tin Grenades and even devastating Nuka-Grenades are a snap with this handy perk.

Tin Grenade, Fat Mine – Two ends of the Mad Bomber spectrum, similar purposes: blowing things up.  A Tin Grenade is one of the simplest recipes we’ve seen. Take some ordinary Pistol Powder, a Tin Can, and some Duct Tape. Wrap them up (you put the Pistol Powder into the can, we’re told) and you’ve got a cheap, low-power grenade. How does it detonate? Don’t ask us. If you like the explosions generated by Mini-Nukes (who doesn’t? we don’t want to know them) but don’t like carrying around a Fat Man, you can use some Scrap Metal, Scrap Electronics, and Sensor Module to turn that Mini-Nuke into a Fat Mine. Same explosion, different detonation technique. Warning: be careful about planting these on folks — for reasons we hope are obvious.

Nuka-Grenade – This East Coast special has finally reached the shores of Lake Mead via some impressive and inventive Mad Bombers. Just take some Nuka-Cola Quartz, a Tin Can, some Abraxo, and a bit of Turpentine, and you’ve got a grenade that puts “ordinary” plasma to shame. We’re starting to wonder how people kept this stuff in their homes without leveling entire city blocks, but that’s science for you.

Optimized Small Energy Cell, Micro Fusion Cell, Electron Charge Pack, and Flamer Fuel –Though we specialize in guns, we’re more than aware of the common complaints about energy weapons: ”My Laser Pistol doesn’t pack enough of a punch!” “The ammo’s too heavy!” “Max Charge ammo eats through my Tesla Cannon like a Glowing Ghoul at a Radroach buffet.” The Gun Runners don’t have the cure, but if you’ve got the talent, scientist, heal thyself. Optimized Energy Weapon ammo: 30% more damage, superior armor penetration, and they even weigh less. The only drawback is a slight increase in weapon degradation. Requires Vigilant Recycler.

GRA Laser Pistol, Plasma Pistol – Never let it be said that the Gun Runners are snobs. We’ve worked on some distribution deals for customizable low-end Energy Weapons. Don’t let the “low-end” designation fool you. With new mods, these weapons can be potent against a surprisingly wide range of foes. The Laser Pistol’s Combat Sights make the weapon much more user friendly. The Focus Optics customization boosts damage. On the other end of the (visible) spectrum (heh), the Plasma Pistol’s High-Energy Ionizer elevates its already impressive damage into the steel-melting range. A Magnetic Accelerator addresses the traditionally slow projectile speed. Recycler mods, to lower operating costs, are available for both weapons.

Cleansing Flame, MF Hyperbreeder Alpha – Two more one-of-a-kind (until we hear otherwise) Energy Weapons for clients who are interested in those things. Cleansing Flame is a high capacity Flamer with superior base damage, longer range, and a burn effect that improves with the user’s skill. An Energy Weapons expert is absolutely devastating with this monster! The MF Hyperbreeder Alpha is a unique Recharger Pistol that’s been hotwired for automatic fire. A previous owner heavily modified the internal breeder reactor for a rapid recharge rate, making this quite handy for anyone who doesn’t like to carry around a lot of ammo.

Sprtel-Wood 9700, The Smitty Special If you forced the Gun Runners to use an Energy Weapon, we’d pick an automatic every time. We’ve got a line on two ultra-high-end unique models for our more well-to-do clients. The Sprtel-Wood 9700 (above) is a devastating high-speed Gatling Laser. It has a small ammo capacity, but its incredible accuracy and elevated damage mean that armor isn’t much of a defense. Load it with Optimized Electron Charge Packs to generate an unstoppable stream of laser power! The Smitty Special is named in honor of a legendary Boneyard weapon builder who produced beautiful plasma weapons with a high rate of fire. This Plasma Caster features an array of dizzying modifications that produce an almost constant stream of plasma bolts. ”Waaah, waaah, but it does so much less damage than a regular Plasma Caster!” Go back and read that again: it’s an automatic Plasma Caster. Even with the reduced damage, it will punch through almost any armor it comes up against.

GRA Tri-Beam Laser Rifle,  Plasma Defender You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations.  We’ve got just the thing you’re looking for.  The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look.  The High-Capacity Terminal significantly boosts ammo capacity.

Sleepytyme, GRA 12.7mm SMG – The 10mm SMG has a proud history in the wasteland, and this one-of-kind custom model, Sleepytyme (shown above), continues that tradition of excellence. With an integrated suppressor/compensator, it’s accurate and deathly quiet. Internal modifications boost damage and slightly elevate the rate of fire, turning this into a covert powerhouse. For customers with an interest in heavier ordnance, we also have a customizable GRA 12.7mm SMG (see below). Available modifications include a Laser Sight (decreases spread), Stacked Magazine (increases ammo capacity), and the always-popular Silencer (GRA variant required).

.50MG Explosive – High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round.

20 Ga. 3/0 Buck, 12 Ga. 4/0 Buck – Shotguns: you love them, we love them. But sometimes, ordinary buckshot doesn’t get the job done when the Vipers come knocking in a suit of metal armor. Sure, you could bust out the slugs, but the Gun Runners have some more options: 20 Gauge 3/0 Buck and 12 Ga. 4/0 Buck. Fewer pieces of shot, but they’re bigger and heavier. Still not enough? Fine, take the Hand Loader perk and craft some Magnum variants.

20 Ga. and 12. Ga Pulse Slugs – When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”.

GRA 5.56mm Pistol, GRA Battle Rifle – The Gun Runners have a new run of two of the most popular models we’ve seen. The first are our faithful reproductions of “that gun” — you know the one we’re talking about, the jury-rigged .223 that came out of the Hub way back when. Our repros work with .223 and 5.56mm ammo of all flavors. Accurate, hit like a mad Brahmin, and they even make that “cool” sound when you reload. Our refurbished Battle Rifles are true classics, going back way before the Great War. Any semi-auto capable of pumping out eight shots of .308 with dependable accuracy is a keeper in our book. What book? The Big Gun Runners Book of Death, smart guy. This one makes a cool reloading sound too. The rifle, not the book.

Esther, GRA Fat Man – Two new Fat Men (Fat Mans, Fat Man and Fat Lady?) for your consideration. The new GRA Fat Man takes “traditional” Fat Man mods like the Little Boy Kit, but has the added capability of firing our custom Mini-Nukes. If you’d like to go extra-large, pick up Esther (shown above), a unique model. In addition to firing all of our custom Mini-Nukes, it has a built-in blast shield that is surprisingly effective.  Use it to march on a small army, or toss Tiny Tots with reckless abandon, allowing the blast shield to soak up most of the collateral damage!

Low Yield, Big Kid, and Tiny Tots Mini-Nukes – The Fat Man. You’ve been carrying that huge lump of meta around for how long, and how many times have you fired it? Once? Twice? Seventeen? Whatever the frequency, it’s still not enough. Trust us, we’re the experts. That’s why we’ve brought you three new Mini-Nuke variants. Low Yield is your “everyday” light payload, good for liquidating irritating raiders or the occasional horde of Nightstalkers on the horizon. Traveling through Quarry Junction? Try our Big Kid variant for extra Deathclaw-eradicating power (warning: range is reduced). Last but certainly not least, the Tiny Tots are the answer to a question no one asked, “What if I want to decorate two city blocks with a scattering of miniature mushroom clouds?”  N.B.: requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.

Timed 25mm Grenade, Mini-Nuke – Sure, you can have explosives blow up on impact. Why don’t you launch some SNORE BOMBS out of that Fat Man while you’re at it? There’s a special satisfaction that comes from ricocheting a baker’s dozen of timed 25mm Grenades down a stairwell full of advancing Fiends, or from shearing off a charging Deathclaw’s leg with a timed Mini-Nuke that continues to sail forward into a nest of Cazadores. Believe the hype: timing is everything. N.B.: Timed Mini-Nuke requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.

25mm Grenade APW – We’re really proud of this one. Brand new for the Mojave Wasteland, the 25mm Grenade APW gives you the death-dealing capability of Grenade Machine Gun in a more portable package. With a stock magazine capacity of six rounds, a brisk semi-auto rate of fire, and respectable accuracy, it’s a great addition to any Explosives arsenal. If you want to step things up, pick up an Expanded Drum (increases capacity), Long Barrel (increases projectile speed) and Upgraded Internals (increases rate of fire).

Paciencia, Medicine Stick – For long-range shooters who scoff at scopes, we have two seriously accurate, seriously powerful rifles. First up is Paciencia (as shown above), a low-capacity Hunting Rifle with incredible accuracy and deadly power, especially from concealment. If you can’t kill a target in three shots (a full mag!) from this beauty, you’re not worthy of it. If you’d like superior ammo capacity for extended fire fights, try Medicine Stick (see below), our unique Brush Gun. Accurate, powerful, and with an increased ammo capacity, it’s hard to go wrong. Though to be honest, most of our shooters feel its less intrusive sights are its best feature.

Hive Missiles – It’s always the same: you haul out your Missile Launcher, drop a pound and a half of American pride down the chute, pull the trigger, and pray to St. Gabriel that it’s not going to go sailing a foot over the charging Super Mutant’s head. Why make a big bet on one spin when you can spread your chances over NINE buzzing Hive Missiles? Sure, the individual missiles don’t pack the same punch, and sure there’s a lot of collateral damage, but if they were standing behind your target, they were probably up to no good anyway, right?

MFC Grenades, MFC Clusters – Some people use Microfusion Cells to power lasers or generate plasma bolts.  But if you’re a Mad Bomber, that’s not very interesting.  Why not hotwire them to explode like mini-Plasma Grenades?  Better yet, string a bunch of them together and turn them into an MFC Cluster (shown above).  The grenades are good for raining death on random enemies, and the clusters can be quickly dispersed over a large area to “discourage” pursuers.  And if no one sets off your tiny cluster mines, pick them back up: you can always use individual reclaimed mines as MFC Grenades.